[game_edu] International Journal of Game-Based Learning: Submissions welcome for IJGBL 2(4)

Patrick Felicia pfelicia at gmail.com
Wed Apr 4 13:32:25 EDT 2012


Authors are invited to submit manuscripts to be considered for inclusion in
the fourth issue of the second volume of the International Journal of
Game-Based Learning (IJGBL) (http://igi-global.com/ijgbl/) to be published
in October 2012. Papers should be submitted on or before 26th April
2012 topfelicia at wit.ie
.

Mission
The mission of the International Journal of Game-Based Learning (IJGBL) is
to promote knowledge pertinent to the design of Game-Based Learning
environments, and to provide relevant theoretical frameworks and the latest
empirical research findings in the field of Game-Based Learning. The main
goals of IJGBL are to identify, explain, and improve the interaction
between learning outcomes and motivation in video games, and to promote
best practices for the integration of video games in instructional
settings. The journal is multidisciplinary and addresses cognitive,
psychological and emotional aspects of Game-Based Learning. It discusses
innovative and cost-effective Game-Based Learning solutions. It also
provides students, researchers, instructors, and policymakers with
valuable information in Game-Based Learning, and increases their
understanding of the process of designing, developing and deploying
successful educational games. IJGBL also identifies future directions in
this new educational medium.

Coverage
Topics to be discussed in this journal include (but are not limited to) the
following:

- Adaptive games design for Game-Based Learning
- Design of educational games for people with disabilities
- Educational video games and learning management systems
- Game design models and design patterns for Game-Based Learning
- Instructional design for Game-Based Learning
- Integration and deployment of video games in the classroom
- Intelligent tutoring systems and Game-Based Learning
- Learning by designing and developing video games
- Games for change
- Learning styles, behaviors and personalities in educational video games
- Mobile development and augmented reality for Game-Based Learning
- Motivation, audio and emotions in educational video games
- Role of instructors
- Virtual worlds and Game-Based Learning

Submission
Research papers submitted for this journal must be original submissions and
should be between 5,500 to 8,000 words in length. Interested authors must
consult the journal’s guidelines for manuscript submissions (
http://www.igi-global.com/AuthorsEditors/AuthorEditorResources/JournalDevelopmentResources.aspx)
prior to submission. All submissions will be forwarded to at least three
members of the Editorial Review Board of the journal for double-blind, peer
review. Final decision regarding acceptance/revision/rejection will be
based on the reviews received from the reviewers. All submissions must be
forwarded electronically to pfelicia at wit.ie no later than 26th April 2012.

I look forward to receiving your submissions.

Best Wishes,

Patrick Felicia
Editor-in-Chief
International Journal of Game-Based Learning
http://www.igi-global.com/ijgbl/
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