[game_edu] Evaluating individual students on semester long

Casey ODonnell caseyod at uga.edu
Thu Jan 5 21:52:24 EST 2012


Define "large groupwork" in this study.... Because I typically shoot for 4 person teams... So low visibility isn't really an issue. I couldn't really find the typical team size in the reports.

Casey

From: Yusuf Pisan <yusuf.pisan at uts.edu.au<mailto:yusuf.pisan at uts.edu.au>>
Reply-To: IGDA Game Education Listserv <game_edu at igda.org<mailto:game_edu at igda.org>>
Date: Fri, 6 Jan 2012 10:27:07 +1100
To: IGDA Game Education Listserv <game_edu at igda.org<mailto:game_edu at igda.org>>
Subject: Re: [game_edu] Evaluating individual students on semester long

The visibility of individual work
on the project provided by the online time records improved the
situation by reducing the percentage of groups with a near equal mark
allocation to about 55%. This result proved that reliable evidence of
individual efforts empowered team members to claim better marks, and
the groups were willing to accept resulting mark differentiation. The
most significant change in peer assessment mark distribution occurred
with the introduction of the current TeCTra system that has
facilitated peer evaluation, feedback and review assessment processes.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20120106/e57c6bb6/attachment.html>


More information about the game_edu mailing list