[game_edu] What is the name for this principle?

Jim Parker jparker at ucalgary.ca
Tue Jun 5 14:17:05 EDT 2012


Also posted to Serious Games

A question that a grad student and I were discussing revolves around the
observation that there appears to be some kind of compulsion to complete
certain game tasks that have time constraints. For instance, think of
Dance Dance Revolution when there is a single step traveling down the
screen. The player knows what action must be taken, and feels some sort
of compulsion to not let that note go by.

Furthermore, can this compulsion be described in terms of drawing a
player into a game as opposed to a player that is already playing a
game? For example, a DDR game is left running and someone is observing
the step traveling down the screen. Even though there were not playing
up to this point, they still feel the compulsion to not let that step go by.

Any papers that discuss this, or even the name of the compulsion would
be greatly appreciated.

Thanks
Jim


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