[game_edu] What is the name for this principle?

Jose P. Zagal jzagal at cdm.depaul.edu
Tue Jun 5 14:30:44 EDT 2012


Sounds related to loss aversion? (can't stand to see the game "lose")
(see wikipedia for a layman's explanation -
http://en.wikipedia.org/wiki/Loss_aversion)


Jose

On 6/5/2012 1:17 PM, Jim Parker wrote:

> Also posted to Serious Games

>

> A question that a grad student and I were discussing revolves around the

> observation that there appears to be some kind of compulsion to complete

> certain game tasks that have time constraints. For instance, think of

> Dance Dance Revolution when there is a single step traveling down the

> screen. The player knows what action must be taken, and feels some sort

> of compulsion to not let that note go by.

>

> Furthermore, can this compulsion be described in terms of drawing a

> player into a game as opposed to a player that is already playing a

> game? For example, a DDR game is left running and someone is observing

> the step traveling down the screen. Even though there were not playing

> up to this point, they still feel the compulsion to not let that step go

> by.

>

> Any papers that discuss this, or even the name of the compulsion would

> be greatly appreciated.

>

> Thanks

> Jim

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--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University

http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal


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