[game_edu] What is the name for this principle?
Jose P. Zagal
jzagal at cdm.depaul.edu
Tue Jun 5 14:30:44 EDT 2012
Sounds related to loss aversion? (can't stand to see the game "lose")
(see wikipedia for a layman's explanation -
http://en.wikipedia.org/wiki/Loss_aversion)
Jose
On 6/5/2012 1:17 PM, Jim Parker wrote:
> Also posted to Serious Games
>
> A question that a grad student and I were discussing revolves around the
> observation that there appears to be some kind of compulsion to complete
> certain game tasks that have time constraints. For instance, think of
> Dance Dance Revolution when there is a single step traveling down the
> screen. The player knows what action must be taken, and feels some sort
> of compulsion to not let that note go by.
>
> Furthermore, can this compulsion be described in terms of drawing a
> player into a game as opposed to a player that is already playing a
> game? For example, a DDR game is left running and someone is observing
> the step traveling down the screen. Even though there were not playing
> up to this point, they still feel the compulsion to not let that step go
> by.
>
> Any papers that discuss this, or even the name of the compulsion would
> be greatly appreciated.
>
> Thanks
> Jim
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--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal
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