[game_edu] Games in the Library

Ali Arya arya at carleton.ca
Sun Mar 4 20:07:50 EST 2012


Students can check out the games from library, but not consoles. In the department, we allow borrowing some accessories like Kinect camera but not the consoles and that’s only for students in our program.

Ali



From: Bill Crosbie
Sent: Sunday, March 04, 2012 7:50 PM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Games in the Library

Ali,

Just to clarify, do the students check out the consoles from the library to bring to the department game room? Or must all library resources be used while at the library?

BIll

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bill crosbie
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It is humbling almost to the point of despair to discover that 15 dozen screenfuls of ponderous commentary produced by a small liberal-arts faculty worth of beardy gamer geeks can, with almost zero loss of insight, be reduced to the three panels of a Penny Arcade cartoon.
~ Julian Dibbell quoted in Wired (September 2007)





On Sun, Mar 4, 2012 at 7:36 PM, Ali Arya <arya at carleton.ca> wrote:

Hi Malcolm,

We at Carleton University, Ottawa, made an arrangement with our library for buying games and game consoles. Students can borrow games like other library items (http://www.library.carleton.ca/find/games) or play them in the game rooms. There are more than 300 titles and growing. We can ask certain titles to be on the library reserves for our courses, just like books. We have a game room in the department too with all major platforms. We don't have any subsidised purchase option though.

Best,
Ali Arya
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http://www.csit.carleton.ca/~arya

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-----Original Message----- From: Malcolm Ryan
Sent: Sunday, March 04, 2012 7:18 PM
To: IGDA Game Education Listserv
Subject: [game_edu] Games in the Library


Does anyone have experience with getting computer games into their school library?

For my game design course I give the students a list of "readings" -- games to play each week that illustrate the concepts we are going to be talking about. Most of the games I use are small indie games from Steam. I find these games usually illustrate a particular idea more succinctly than a major title, plus they are a lot cheaper. Nevertheless the price tends to add up as the session goes on and many students are reluctant to pay.

If this were any other course, the readings would be available in the university library for them to borrow and possibly also sold as a subsidised anthology. I would like to find a similar arrangement for my students?

Does anyone have any experience doing this successfully? Might it be possible to arrange a special license with Steam?

Thanks,

Malcolm
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