[game_edu] Games in the Library

Bill Crosbie bill.crosbie at gmail.com
Sun Mar 4 19:50:25 EST 2012


Ali,

Just to clarify, do the students check out the consoles from the library to
bring to the department game room? Or must all library resources be used
while at the library?

BIll
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bill crosbie
http://about.me/bcrosbie/bio

It is humbling almost to the point of despair to discover that 15 dozen
screenfuls of ponderous commentary produced by a small liberal-arts faculty
worth of beardy gamer geeks can, with almost zero loss of insight, be
reduced to the three panels of a Penny Arcade cartoon.
~ Julian Dibbell quoted in Wired (September 2007)




On Sun, Mar 4, 2012 at 7:36 PM, Ali Arya <arya at carleton.ca> wrote:


> Hi Malcolm,

>

> We at Carleton University, Ottawa, made an arrangement with our library

> for buying games and game consoles. Students can borrow games like other

> library items (http://www.library.carleton.**ca/find/games<http://www.library.carleton.ca/find/games>)

> or play them in the game rooms. There are more than 300 titles and growing.

> We can ask certain titles to be on the library reserves for our courses,

> just like books. We have a game room in the department too with all major

> platforms. We don't have any subsidised purchase option though.

>

> Best,

> Ali Arya

> /*============================**==============================**=

> Associate Professor, IMD Program Coordinator

> School of Information Technology, Carleton University, Ottawa

> Phone: 613-520-2600 Ext. 4184

> http://www.csit.carleton.ca/~**arya <http://www.csit.carleton.ca/~arya>

>

> "You see things and say why,

> I dream of things and say why not ..."

> ==============================**=============================***/

> -----Original Message----- From: Malcolm Ryan

> Sent: Sunday, March 04, 2012 7:18 PM

> To: IGDA Game Education Listserv

> Subject: [game_edu] Games in the Library

>

>

> Does anyone have experience with getting computer games into their school

> library?

>

> For my game design course I give the students a list of "readings" --

> games to play each week that illustrate the concepts we are going to be

> talking about. Most of the games I use are small indie games from Steam. I

> find these games usually illustrate a particular idea more succinctly than

> a major title, plus they are a lot cheaper. Nevertheless the price tends to

> add up as the session goes on and many students are reluctant to pay.

>

> If this were any other course, the readings would be available in the

> university library for them to borrow and possibly also sold as a

> subsidised anthology. I would like to find a similar arrangement for my

> students?

>

> Does anyone have any experience doing this successfully? Might it be

> possible to arrange a special license with Steam?

>

> Thanks,

>

> Malcolm

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