[game_edu] game_edu Digest, Vol 92, Issue 7

Scott Price sprice at textuality.org
Tue Mar 6 11:24:46 EST 2012


Hello --

If you haven't looked through the "Well Played" series from ETC Press and the accompanying new journal, I'd add that to the list. Not all of the essays are going to fit, but some will and are very good.

--Scott Price

On Mar 6, 2012, at 7:54 AM, Alex Myers <myers.alex at gmail.com> wrote:


> Hi Monica,

>

> I teach a course in Serious Games at Bellevue University. For our texts, I use excerpts from Mary Flanagan's Critical Play, Astrid Ensslin's The Language of Gaming and How to Do Things with Videogames by Ian Bogost, among others.

>

> Hope this helps.

>

> Alex

>

> http://alexmyers.info

>

> On Mar 5, 2012, at 11:30 PM, "Harrington, Timothy" <tharrington at devry.edu> wrote:

>

>> Hi Monica,

>>

>> If you are developing a course that is focusing on game criticism and critical analysis on the interactive nature of play, consider "Man, Play and Games", by Caillois. You may also consider, "Perceiving Play: The Art and Study of Computer Games", by Mortensen; or, "The Business and Culture of Digital Games", by Kerr.

>>

>>

>> Tim J. Harrington, Ed.D.

>> University Academic Affairs

>> Assistant National College Dean

>>

>> College of Media Arts & Technology

>> Game & Simulation Programming

>> Web Graphics Design

>> Multimedia Design & Development

>>

>> ........................................................................................................................

>>

>> Message: 3

>> Date: Mon, 05 Mar 2012 14:39:00 -0500

>> From: "McGill, Monica" <mmcgill at bumail.bradley.edu>

>> Subject: [game_edu] Reading Material for Critical Game Studies course

>> To: <game_edu at igda.org>

>> Message-ID: <CB7A8084.27547%mmcgill at bumail.bradley.edu>

>> Content-Type: text/plain; charset="US-ASCII"

>>

>> Hi,

>>

>> Could anyone recommend relevant books or reading materials for undergraduate

>> students for a game studies course? The course will be offered for the first

>> time this fall and is being designed to cover the "Game Criticism" portion

>> of the IGDA curriculum framework (Game Studies, Experience-Centered

>> Criticism, Consumer-Oriented Criticism, Genre Analysis, Auteur studies,

>> Analysis of Game Design).

>>

>> I'm also open to any advice from others who have taught this type of course

>> before.

>>

>> Thanks in advance!

>>

>> Monica

>>

>> _______________________________________________

>> game_edu mailing list

>> game_edu at igda.org

>> http://seven.pairlist.net/mailman/listinfo/game_edu

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20120306/b83e7f41/attachment.html>


More information about the game_edu mailing list