[game_edu] game_edu Digest, Vol 92, Issue 7
Alex Myers
myers.alex at gmail.com
Tue Mar 6 10:54:03 EST 2012
Hi Monica,
I teach a course in Serious Games at Bellevue University. For our texts, I use excerpts from Mary Flanagan's Critical Play (http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11870), Astrid Ensslin's The Language of Gaming (http://www.amazon.com/Language-Gaming-Astrid-Ensslin/dp/0230238599/ref=sr_1_1?s=books&ie=UTF8&qid=1331049152&sr=1-1) and How to Do Things with Videogames (http://www.amazon.com/How-Things-Videogames-Electronic-Mediations/dp/081667647X) by Ian Bogost, among others.
Hope this helps.
Alex
http://alexmyers.info
On Mar 5, 2012, at 11:30 PM, "Harrington, Timothy" <tharrington at devry.edu (mailto:tharrington at devry.edu)> wrote:
> Hi Monica,
>
> If you are developing a course that is focusing on game criticism and critical analysis on the interactive nature of play, consider "Man, Play and Games", by Caillois. You may also consider, "Perceiving Play: The Art and Study of Computer Games", by Mortensen; or, "The Business and Culture of Digital Games", by Kerr.
>
>
> Tim J. Harrington, Ed.D.
> University Academic Affairs
> Assistant National College Dean
>
> College of Media Arts & Technology
> Game & Simulation Programming
> Web Graphics Design
> Multimedia Design & Development
>
> ........................................................................................................................
>
> Message: 3
> Date: Mon, 05 Mar 2012 14:39:00 -0500
> From: "McGill, Monica" <mmcgill at bumail.bradley.edu (mailto:mmcgill at bumail.bradley.edu)>
> Subject: [game_edu] Reading Material for Critical Game Studies course
> To: <game_edu at igda.org (mailto:game_edu at igda.org)>
> Message-ID: <CB7A8084.27547%mmcgill at bumail.bradley.edu (mailto:mmcgill at bumail.bradley.edu)>
> Content-Type: text/plain; charset="US-ASCII"
>
> Hi,
>
> Could anyone recommend relevant books or reading materials for undergraduate
> students for a game studies course? The course will be offered for the first
> time this fall and is being designed to cover the "Game Criticism" portion
> of the IGDA curriculum framework (Game Studies, Experience-Centered
> Criticism, Consumer-Oriented Criticism, Genre Analysis, Auteur studies,
> Analysis of Game Design).
>
> I'm also open to any advice from others who have taught this type of course
> before.
>
> Thanks in advance!
>
> Monica
>
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