[game_edu] game_edu Digest, Vol 92, Issue 7

Alex Myers myers.alex at gmail.com
Tue Mar 6 10:54:03 EST 2012


Hi Monica,

I teach a course in Serious Games at Bellevue University. For our texts, I use excerpts from Mary Flanagan's Critical Play (http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11870), Astrid Ensslin's The Language of Gaming (http://www.amazon.com/Language-Gaming-Astrid-Ensslin/dp/0230238599/ref=sr_1_1?s=books&ie=UTF8&qid=1331049152&sr=1-1) and How to Do Things with Videogames (http://www.amazon.com/How-Things-Videogames-Electronic-Mediations/dp/081667647X) by Ian Bogost, among others.

Hope this helps.

Alex

http://alexmyers.info

On Mar 5, 2012, at 11:30 PM, "Harrington, Timothy" <tharrington at devry.edu (mailto:tharrington at devry.edu)> wrote:


> Hi Monica,

>

> If you are developing a course that is focusing on game criticism and critical analysis on the interactive nature of play, consider "Man, Play and Games", by Caillois. You may also consider, "Perceiving Play: The Art and Study of Computer Games", by Mortensen; or, "The Business and Culture of Digital Games", by Kerr.

>

>

> Tim J. Harrington, Ed.D.

> University Academic Affairs

> Assistant National College Dean

>

> College of Media Arts & Technology

> Game & Simulation Programming

> Web Graphics Design

> Multimedia Design & Development

>

> ........................................................................................................................

>

> Message: 3

> Date: Mon, 05 Mar 2012 14:39:00 -0500

> From: "McGill, Monica" <mmcgill at bumail.bradley.edu (mailto:mmcgill at bumail.bradley.edu)>

> Subject: [game_edu] Reading Material for Critical Game Studies course

> To: <game_edu at igda.org (mailto:game_edu at igda.org)>

> Message-ID: <CB7A8084.27547%mmcgill at bumail.bradley.edu (mailto:mmcgill at bumail.bradley.edu)>

> Content-Type: text/plain; charset="US-ASCII"

>

> Hi,

>

> Could anyone recommend relevant books or reading materials for undergraduate

> students for a game studies course? The course will be offered for the first

> time this fall and is being designed to cover the "Game Criticism" portion

> of the IGDA curriculum framework (Game Studies, Experience-Centered

> Criticism, Consumer-Oriented Criticism, Genre Analysis, Auteur studies,

> Analysis of Game Design).

>

> I'm also open to any advice from others who have taught this type of course

> before.

>

> Thanks in advance!

>

> Monica

>

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