[game_edu] Reading material for Critical Game Studies course
Joan Jasak
jasak at temple.edu
Wed Mar 7 11:21:45 EST 2012
Hi Monica,
I teach undergraduate philosophy of culture about play and video games. I
use selections from Salen and Zimmerman, "Rules of Play" on systems and
meaning (the accompanying reader is also helpful); "Digital Play: The
Interaction of Technology, Culture, and Marketing" by Kline, et al. about
gender and the industrial complex; Caillois (both *Man, Play, and Games* and
the appendix to *Man and the Sacred* are neat), Huizinga (*Homo Ludens*),
Sutton-Smith (*Ambiguity of Play*). The three latter are helpful with
concepts and frames of analysis. For higher level students and/or emphasis
on aesthetics of games in culture, Gadamer (short chapter on play in *Truth
and Method*) and Winnicott (on play in culture) in *Playing and Reality* (or
a short version in the essay on transitional objects located in the
collected papers).
Best wishes,
Joan
On Wed, Mar 7, 2012 at 10:00 AM, <game_edu-request at igda.org> wrote:
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> ----------------------------------------------------------------------
> IGDA Education SIG
> ----------------------------------------------------------------------
>
> Today's Topics:
>
> 1. Re: game_edu Digest, Vol 92, Issue 7 (Alex Myers)
> 2. Re: game_edu Digest, Vol 92, Issue 7 (Scott Price)
> 3. Post-doc position (Jacques Carette)
> 4. WSJ Article (Dan Carreker)
> 5. Call for Submissions for Meaningful Play 2012 (Brian Winn)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 6 Mar 2012 09:54:03 -0600
> From: Alex Myers <myers.alex at gmail.com>
> Subject: Re: [game_edu] game_edu Digest, Vol 92, Issue 7
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <EFBB4E9FA6164CD09E2CB093CE53B75B at gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi Monica,
>
> I teach a course in Serious Games at Bellevue University. For our texts, I
> use excerpts from Mary Flanagan's Critical Play (
> http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11870),
> Astrid Ensslin's The Language of Gaming (
> http://www.amazon.com/Language-Gaming-Astrid-Ensslin/dp/0230238599/ref=sr_1_1?s=books&ie=UTF8&qid=1331049152&sr=1-1)
> and How to Do Things with Videogames (
> http://www.amazon.com/How-Things-Videogames-Electronic-Mediations/dp/081667647X)
> by Ian Bogost, among others.
>
> Hope this helps.
>
> Alex
>
> http://alexmyers.info
>
> On Mar 5, 2012, at 11:30 PM, "Harrington, Timothy" <tharrington at devry.edu(mailto:
> tharrington at devry.edu)> wrote:
>
> > Hi Monica,
> >
> > If you are developing a course that is focusing on game criticism and
> critical analysis on the interactive nature of play, consider "Man, Play
> and Games", by Caillois. You may also consider, "Perceiving Play: The Art
> and Study of Computer Games", by Mortensen; or, "The Business and Culture
> of Digital Games", by Kerr.
> >
> >
> > Tim J. Harrington, Ed.D.
> > University Academic Affairs
> > Assistant National College Dean
> >
> > College of Media Arts & Technology
> > Game & Simulation Programming
> > Web Graphics Design
> > Multimedia Design & Development
> >
> >
> ........................................................................................................................
> >
> > Message: 3
> > Date: Mon, 05 Mar 2012 14:39:00 -0500
> > From: "McGill, Monica" <mmcgill at bumail.bradley.edu (mailto:
> mmcgill at bumail.bradley.edu)>
> > Subject: [game_edu] Reading Material for Critical Game Studies course
> > To: <game_edu at igda.org (mailto:game_edu at igda.org)>
> > Message-ID: <CB7A8084.27547%mmcgill at bumail.bradley.edu (mailto:
> mmcgill at bumail.bradley.edu)>
> > Content-Type: text/plain; charset="US-ASCII"
> >
> > Hi,
> >
> > Could anyone recommend relevant books or reading materials for
> undergraduate
> > students for a game studies course? The course will be offered for the
> first
> > time this fall and is being designed to cover the "Game Criticism"
> portion
> > of the IGDA curriculum framework (Game Studies, Experience-Centered
> > Criticism, Consumer-Oriented Criticism, Genre Analysis, Auteur studies,
> > Analysis of Game Design).
> >
> > I'm also open to any advice from others who have taught this type of
> course
> > before.
> >
> > Thanks in advance!
> >
> > Monica
> >
> > _______________________________________________
> > game_edu mailing list
> > game_edu at igda.org (mailto:game_edu at igda.org)
> > http://seven.pairlist.net/mailman/listinfo/game_edu
> >
>
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> ------------------------------
>
> Message: 2
> Date: Tue, 6 Mar 2012 08:24:46 -0800
> From: Scott Price <sprice at textuality.org>
> Subject: Re: [game_edu] game_edu Digest, Vol 92, Issue 7
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Cc: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <982B6F27-F819-449C-B16E-AA038A944F9A at textuality.org>
> Content-Type: text/plain; charset="us-ascii"
>
> Hello --
>
> If you haven't looked through the "Well Played" series from ETC Press and
> the accompanying new journal, I'd add that to the list. Not all of the
> essays are going to fit, but some will and are very good.
>
> --Scott Price
>
> On Mar 6, 2012, at 7:54 AM, Alex Myers <myers.alex at gmail.com> wrote:
>
> > Hi Monica,
> >
> > I teach a course in Serious Games at Bellevue University. For our texts,
> I use excerpts from Mary Flanagan's Critical Play, Astrid Ensslin's The
> Language of Gaming and How to Do Things with Videogames by Ian Bogost,
> among others.
> >
> > Hope this helps.
> >
> > Alex
> >
> > http://alexmyers.info
> >
> > On Mar 5, 2012, at 11:30 PM, "Harrington, Timothy" <
> tharrington at devry.edu> wrote:
> >
> >> Hi Monica,
> >>
> >> If you are developing a course that is focusing on game criticism and
> critical analysis on the interactive nature of play, consider "Man, Play
> and Games", by Caillois. You may also consider, "Perceiving Play: The Art
> and Study of Computer Games", by Mortensen; or, "The Business and Culture
> of Digital Games", by Kerr.
> >>
> >>
> >> Tim J. Harrington, Ed.D.
> >> University Academic Affairs
> >> Assistant National College Dean
> >>
> >> College of Media Arts & Technology
> >> Game & Simulation Programming
> >> Web Graphics Design
> >> Multimedia Design & Development
> >>
> >>
> ........................................................................................................................
> >>
> >> Message: 3
> >> Date: Mon, 05 Mar 2012 14:39:00 -0500
> >> From: "McGill, Monica" <mmcgill at bumail.bradley.edu>
> >> Subject: [game_edu] Reading Material for Critical Game Studies course
> >> To: <game_edu at igda.org>
> >> Message-ID: <CB7A8084.27547%mmcgill at bumail.bradley.edu>
> >> Content-Type: text/plain; charset="US-ASCII"
> >>
> >> Hi,
> >>
> >> Could anyone recommend relevant books or reading materials for
> undergraduate
> >> students for a game studies course? The course will be offered for the
> first
> >> time this fall and is being designed to cover the "Game Criticism"
> portion
> >> of the IGDA curriculum framework (Game Studies, Experience-Centered
> >> Criticism, Consumer-Oriented Criticism, Genre Analysis, Auteur studies,
> >> Analysis of Game Design).
> >>
> >> I'm also open to any advice from others who have taught this type of
> course
> >> before.
> >>
> >> Thanks in advance!
> >>
> >> Monica
> >>
> >> _______________________________________________
> >> game_edu mailing list
> >> game_edu at igda.org
> >> http://seven.pairlist.net/mailman/listinfo/game_edu
> > _______________________________________________
> > game_edu mailing list
> > game_edu at igda.org
> > http://seven.pairlist.net/mailman/listinfo/game_edu
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> ------------------------------
>
> Message: 3
> Date: Tue, 06 Mar 2012 13:57:39 -0500
> From: Jacques Carette <carette at mcmaster.ca>
> Subject: [game_edu] Post-doc position
> To: game_edu at igda.org
> Message-ID: <4F565E23.40101 at mcmaster.ca>
> Content-Type: text/plain; charset=windows-1252; format=flowed
>
>
> Council on Library and Information Resources (CLIR) Postdoctoral
> Fellowship in Design for Multiple Visual Scales at McMaster University
>
> The Computing and Software Department and the University Library at
> McMaster University in Hamilton, Ontario, Canada invite applications for
> a two-year CLIR Postdoctoral Fellowship in software design, with an
> emphasis on games, for multiple visual scales, from the iPod Touch to
> 60inch high-resolution screen panels. The Fellowship is part of the
> Gaming Scalability Environment (G-ScalE) project involving Dr. Jacques
> Carette (Computing and Software, Faculty of Engineering), Dr. Andrew
> Mactavish (Multimedia, Faculty of Humanities), and Jeff Trzeciak
> (University Librarian). The fellow will start immediately and report to
> Dr. Carette but also work closely with the library on certain projects.
>
> Duties
> ? Work with Dr. Carette and his students to identify all of the issues
> relating to usability at different scales, then help design (and
> implement) a set of domain-specific languages which capture the
> constraints of user-interface features with respect to scale.
> o From the psychology and user-interface literature, identify cognitive
> issues relating to scale perception, and capture these in a formal
> model. Examples: Fitts? Law, Hick?s Law and the Steering Law;
> o Identify examples of such concerns, and pre-existing solutions, from
> existing software which works at multiple scales; put an emphasis on
> solutions concerning gaming software;
> o Relate these models and solutions to design constraints for features
> in software;
> o Embody these design constraint into a set of domain specific
> languages; and
> o Provide interpreters for these languages.
> ? The above work will be done in conjunction with a number of other
> researchers and students, and is expected to lead to several
> peer-reviewed publications, as well as working software.
> ? The candidate will be expected to teach one course (in the CAS
> department).
> ? The candidate will be expected to work with the library to:
> o Identify the current and future library needs of Engineering faculty
> and students;
> o Assess current state of library resources, services and facilities in
> support of Engineering;
> o Make recommendations to the library administration for improvement;
> o Promote greater awareness of library resources, services and
> facilities within Engineering;
> o Promote greater awareness within the library of the faculty?s teaching
> and research priorities ; and
> o Provide support as needed to students and faculty within Engineering.
>
> Required Skills:
> ? Ph.D. in Computer Science or Software Engineering is preferred, but a
> Ph.D. in psychology, human factors, or mathematics accompanied by a
> demonstrable expertise in software development and mathematical modelling.
> ? Interest in multi-disciplinary work.
> ? Capable of understanding the requirements of faculty and students in
> Engineering with regards to library resources, services and facilities.
>
> How to Apply
> If you have received your Ph.D. within the last five years and are
> interested in this fellowship, please email your curriculum vitae to
> abishop at clir.org or carette at mcmaster.ca.
>
> The Council on Library and Information Resources (CLIR) is an
> independent, nonprofit organization that forges strategies to enhance
> research, teaching, and learning environments in collaboration with
> libraries, cultural institutions, and communities of higher learning.
> CLIR promotes forward-looking collaborative solutions that transcend
> disciplinary, institutional, professional, and geographic boundaries in
> support of the public good.
>
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 6 Mar 2012 11:48:37 -0800
> From: "Dan Carreker" <danc at narrativedesigns.com>
> Subject: [game_edu] WSJ Article
> To: "'IGDA Game Education Listserv'" <game_edu at igda.org>
> Message-ID: <0249E77E4CF04D8A8F481AA6F50C7BD8 at Zombie>
> Content-Type: text/plain; charset="us-ascii"
>
> Interesting article about the positive effects of video games.
>
>
>
>
> http://online.wsj.com/article/SB10001424052970203458604577263273943183932.ht
> ml?mod=googlenews_wsj
>
>
>
> --Dan Carreker
>
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> ------------------------------
>
> Message: 5
> Date: Tue, 6 Mar 2012 20:23:02 -0500
> From: Brian Winn <winnb at msu.edu>
> Subject: [game_edu] Call for Submissions for Meaningful Play 2012
> To: game_edu at igda.org
> Message-ID: <886B4E6A-681F-4D54-96EB-27A6762E78D6 at msu.edu>
> Content-Type: text/plain; charset=us-ascii
>
> Meaningful Play 2012
> October 18 - 20, 2012
> East Lansing, MI, USA
> http://meaningfulplay.msu.edu
>
> Call for Submissions (Deadline July 16, 2012)
>
> Whether designed to entertain or to achieve more "serious" purposes, games
> have the potential to impact players' beliefs, knowledge, attitudes,
> emotions, cognitive abilities, physical and mental health, and behavior.
>
> Meaningful Play 2012 is a conference about theory, research, and game
> design innovations, principles and practices. Meaningful Play brings
> scholars and industry professionals together to understand and improve upon
> games to entertain, inform, educate, and persuade in meaningful ways. The
> conference includes thought-provoking keynotes from leaders in academia and
> industry, peer-reviewed paper presentations, panel sessions (including
> academic and industry discussions), innovative workshops, roundtable
> discussions, and exhibitions of games and prototypes.
>
> Meaningful Play 2012 and the International Journal of Gaming and
> Computer-Mediated Simulation (IJGCMS) have partnered to bring a special
> issue of the IJGCMS containing top papers from the Meaningful Play 2012
> conference. Top paper authors will be invited to revise their Meaningful
> Play paper for publication consideration in the special issue. The
> International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
> is a peer-reviewed, international journal devoted to the theoretical and
> empirical understanding of electronic games and computer-mediated
> simulations.
>
> Paper, Panel, Poster, Roundtable, Workshop, and Game submissions are
> sought from both researchers and practitioners in academia and industry.
> Graduate and advanced undergraduate students are also encouraged to submit
> either jointly with an academic/member of industry or alone.
>
> Details on the conference, including the call for submissions, is
> available at:
> http://meaningfulplay.msu.edu
>
>
>
> ------------------------------
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
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>
>
> End of game_edu Digest, Vol 92, Issue 9
> ***************************************
>
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