[game_edu] 2d vs 3d
Joe McNeilly
irisburn at gmail.com
Sun Mar 11 19:50:31 EDT 2012
Thanks for the input, everyone. I'll take a look at the tools you've
suggested! Anyone have experience teaching with Corona SDK?
paz,
Joe
On Sun, Mar 11, 2012 at 3:07 PM, <game_edu-request at igda.org> wrote:
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> ----------------------------------------------------------------------
> IGDA Education SIG
> ----------------------------------------------------------------------
>
> Today's Topics:
>
> 1. Re: 2d vs 3d (changb3 at rpi.edu)
> 2. Re: Essential Games (was Re: Games in the Library)
> (Rogelio E. Cardona-Rivera)
> 3. Re: Essential Games (was Re: Games in the Library) (Susan Gold)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 11 Mar 2012 16:42:12 -0400
> From: changb3 at rpi.edu
> Subject: Re: [game_edu] 2d vs 3d
> To: skg at dsu.edu
> Cc: game_edu at igda.org
> Message-ID: <201203112041.q2BKfNXm021506 at smtp5.server.rpi.edu>
> Content-Type: text/plain
>
> Are you (and the students) coming from a programming direction, or an art
> direction, or looking squarely at game design?
>
> I think in 3D (or in 2d, actually) a huge amount of the time is asset
> creation. in a short course sequence I could see getting students up to
> speed in any number of 3D programming / game design environments using an
> existing asset library, but to me learning 3d modeling and animation
> takes a sizable investment of time and energy no matter what.
>
> At the same time, learning to make 2d graphics and animation that look
> good is also a sizable time investment too, you perhaps just have a few
> more shortcuts available.
>
> Has anyone tried out Jumala with a class?
>
> --Ben
>
>
>
>
>
> ==============Original message text===============
> On Sun, 11 Mar 2012 16:21:50 EDT Steve Graham wrote:
>
> Did you have any resistance to Kodu? I've tried Kodu in class to a very
> limited extent and got an unfortunate amount of "that's for kids" from
> the students.
>
> I think it's unfortunate since Kodu is such an accessible platform for
> 3d game making. You can be doing something interesting very quickly.
>
> If you did have resistance, how did you get the students past it?
>
> cheers,
> skg
>
>
> On 3/11/2012 2:44 PM, Allan Fowler wrote:
> >
> > Hi Joe,
> >
> > Try having a look at using Kodu Game Lab, Alice, or Scratch. These are
> > all 3D game development tools and although targeted at a younger
> > audience they still provide a very powerful way to learn game design
> > concepts. I have used Kodu Game Lab and Game Maker with my first year
> > students and the majority (85%) of the students preferred Kodu.
> >
> > Kind regards
> >
> > Allan Fowler
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> >
> > Date: Sat, 10 Mar 2012 11:16:53 -0800
> >
> > From: Joe McNeilly <irisburn at gmail.com <mailto:irisburn at gmail.com>>
> >
> > Subject: [game_edu] 2d vs 3d
> >
> > To: game_edu at igda.org <mailto:game_edu at igda.org>
> >
> > Message-ID:
> >
> > <CAKM_0TP5S77=W_eBNC=tmhs5UE=8orLugRr7fMvnt2p0wtJnvw at mail.gmail.com
> > <mailto:CAKM_0TP5S77=W_eBNC=tmhs5UE=
> 8orLugRr7fMvnt2p0wtJnvw at mail.gmail.com>>
> >
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > We're launching a Game Design Certificate, and trying to settle a key
> >
> > point: whether students should work in 2d or 3d. My feeling is that in a
> >
> > 16-20 unit certificate, there's not enough time to do 3d properly and
> > students' time would be better spent iterating a 2d project. Thoughts?
> >
> >
> >
> > _______________________________________________
> > game_edu mailing list
> > game_edu at igda.org
> > http://seven.pairlist.net/mailman/listinfo/game_edu
>
> --
> steve graham
> associate professor
> computer game design
> dakota state university
> skg at dsu.edu
> 605-480-6603
>
> ===========End of original message text===========
>
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sun, 11 Mar 2012 16:41:22 -0400
> From: "Rogelio E. Cardona-Rivera" <recardon at ncsu.edu>
> Subject: Re: [game_edu] Essential Games (was Re: Games in the Library)
> To: skg at dsu.edu, IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <8F99C682-7770-483B-9CD7-3B6410B09A19 at ncsu.edu>
> Content-Type: text/plain; charset="us-ascii"
>
> A good starting point might be the list of games that was selected for the
> Smithsonian Art of Video Games Exhibit.
>
> You can find the list here:
> http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf
>
> I feel the list is very comprehensive. The list contains one game per
> genre + per era, but also contains other nominees that had honorable
> mentions.
>
> Cheers,
> -- Rogelio
> ______________________________________
>
> Rogelio E. Cardona-Rivera
> Ph.D. Student, Department of Computer Science
> North Carolina State University
>
> Mobile: 787 505 8251
> @: go.ncsu.edu/recardon
> ______________________________________
>
>
>
> On Mar 11, 2012, at 4:17 PM, Steve Graham wrote:
>
> > Thanks for the feedback, Ian. All good advice and useful for setting up
> such a library.
> >
> > My interest is different, though. I'm trying to gather input on specific
> games that people believe are "essential playing" for game
> designers/developers. I realize that for different roles one might view
> different games as essential -- that's fine, I'll take recommendations for
> "essential" with or without qualification! I'll even take categories of
> games rather than specific games (for instance, i can imagine someone
> saying "poker" is essential, or maybe "an rpg" as opposed to say "texas
> hold-em" or "Dungeons & Dragons".)
> >
> > "Essential" is open to individual interpretation as well, but I'm not
> thinking "first", "best", "most popular", or even "most influential".
> Instead, I'm after what games people see as having the most value to
> aspiring game designers/developers, perhaps because of the
> accessibility, importance or clarity of some aspect of game
> design/development which can be seen in the game.
> >
> > Oh -- and I'm happy with any sort of reply -- a single game is fine (as
> are multiple replies) -- anything you happen to think of, when and as
> convenient. I don't need someone's list of THE games they consider
> essential -- that could be a lot of work! Instead, just whatever games come
> to mind.
> >
> > Many thanks for any and all recommendations! And, again, feel free to
> email me (skg at dsu.edu) if you'd like and I can aggregate responses to
> the list.
> >
> > cheers,
> > skg
> >
> >
> >
> > On 3/11/2012 2:46 PM, Ian Schreiber wrote:
> >>
> >> Depends on the nature of your program and purpose of the game library.
> >>
> >> For example, if you have a game design degree that has students dealing
> with lots of board games and 2d games, you'll want to have your library
> stocked with games of those types. If you've got a 3d art/animation degree,
> then current-gen console and PC games may be the primary focus. If you do a
> lot of historical game studies, spring for some vintage consoles and games,
> maybe even some from other areas of the world that never made it to your
> home country. If the goal is just to have a fun space for students to play
> (and maybe use that as another bullet point in your brochures to attract
> new undergrads) then you might be better off with a smaller number of
> critically-acclaimed games and higher-end flashy hardware to play them on.
> And so on.
> >>
> >> At the very least, start with any games that are "required playing" for
> any of your courses. Ideally, any game you plan on discussing or examining
> in any course in the entire curriculum should be in there.
> >>
> >> Also note that you should be able to add to the library over time, so I
> think instead of trying to come up with a comprehensive list of "must have"
> games, better to concentrate on getting the infrastructure set up: ability
> to house games, allow checkouts, replace anything that gets
> damaged/lost/broken/stolen, and have a mechanism for adding new games
> later. Then, if you discover a game that should be in there, you can add it
> whenever. (I've even toyed with the idea of charging a "lab fee" for
> classes that use the game section of the library, and using that fee to
> purchase new games on a regular basis. Science and engineering classes with
> lab do this already at many schools. Think of how fast you can build a
> decent library if you get $25 per student per course in your game
> program...)
> >>
> >> - Ian
> >>
> >> From: Steve Graham <skudge at gmail.com>
> >> To: IGDA Game Education Listserv <game_edu at igda.org>
> >> Sent: Friday, March 9, 2012 12:41 PM
> >> Subject: Re: [game_edu] Games in the Library
> >>
> >> Actually, this raises a question I'd like some (lots!) of feedback on:
> >>
> >> What games are *essential* for the library?
> >>
> >> Take that however you will, but please let me know what you think! If
> you don't want to respond publicly or clutter the list with too many
> responses, email me directly (skg at dsu.edu). I'll aggregate and post any
> responses I get that don't go directly to the list.
> >>
> >> Cheers!
> >> skg
> >>
> >>
> >> On 3/9/2012 9:05 AM, Jose P. Zagal wrote:
> >> > ...
> >> >
> >> >
> >> > Obviously, YMMV w/r to which games you think are good/bad, but it's
> definitely a lot more than only FPS games.
> >> >
> >>
> >> -- steve graham
> >> associate professor
> >> computer game design
> >> dakota state university
> >> skg at dsu.edu
> >> 605-480-6603
> >>
> >> _______________________________________________
> >> game_edu mailing list
> >> game_edu at igda.org
> >> http://seven.pairlist.net/mailman/listinfo/game_edu
> >>
> >>
> >>
> >>
> >> _______________________________________________
> >> game_edu mailing list
> >> game_edu at igda.org
> >> http://seven.pairlist.net/mailman/listinfo/game_edu
> >
> >
> > --
> > steve graham
> > associate professor
> > computer game design
> > dakota state university
> > skg at dsu.edu
> > 605-480-6603
> > _______________________________________________
> > game_edu mailing list
> > game_edu at igda.org
> > http://seven.pairlist.net/mailman/listinfo/game_edu
>
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> ------------------------------
>
> Message: 3
> Date: Sun, 11 Mar 2012 18:07:47 -0400
> From: Susan Gold <goldfile at gmail.com>
> Subject: Re: [game_edu] Essential Games (was Re: Games in the Library)
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <CCBEF370-1B51-4EBF-8D91-D88FE09A4393 at gmail.com>
> Content-Type: text/plain; charset="windows-1252"
>
> By the way, is anyone going to the opening next weekend? It proves to be a
> most impressive weekend of fun, as well as the actual show/exhibit which
> will be a seminal event for the industry. There are a lot of festivities
> planned for that weekend, I highly recommend that if you are in the area of
> Washington DC (or can get there) that you attend. Here's the trailer:
> http://americanart.si.edu/exhibitions/archive/2012/games/artists/
>
> Friday, March 16, 2012
>
> 3?6 p.m. - Evolution of Video Games - Panel Discussions
> Curator Chris Melissinos moderates two panel discussions exploring the
> history of video game design and predicting what is in store for the future.
> 3?4:15 p.m. Evolution of Video Games: Pioneers
> RJ Mical, Mike Mika, Rand Miller, Don Daglow and Keith Robinson
> 4:30?6 p.m. Evolution of Video Games: The Future
> Paul Barnett, Mark DeLoura, Ken Levine, and Kellee Santiago.
> 7 p.m. - Nolan Bushnell: Video Games in Retrospect (SOLD OUT)
> 8:30 p.m. - Film: TRON
> Video game inventor Kevin Flynn (Jeff Bridges) is transported into the
> digital world inside a computer, where he must battle the evil Master
> Control Program to escape.
> This film, full of fantastic visual effects, will be screened in the
> beautiful, glass-covered Kogod Courtyard.
> Saturday, March 17, 2012
>
> 11:30 a.m.?7 p.m. - GameFest! Day 2: Open play, craft activities, live
> action gaming with Spontaneous Art and dj MKO, and musical performances by
> 8 Bit Weapon and Triforce Quartet. See the PDF for the full schedule.
> The Art of Video Games opening festivities feature activities for all
> ages. Try your hand at live-action games with costumed characters by
> Spontaneous Art and a soundtrack provided by dj MKO. There are hands-on
> craft activities for younger visitors, and a photo booth (costumes
> encouraged!). Play classic and modern video games and hear live musical
> performances by 8-Bit Weapon,ComputeHer, and The Triforce Quartet.
> 12 p.m. - A conversation with Hideo Kojima (SOLD OUT)
> 5 p.m. - It?s All in the Design with Robin Hunicke
> Video game designer Robin Hunicke with thatgamecompany takes you inside
> the world of game design and discusses the company?s highly anticipated,
> Journey.
> 7 p.m. - Film: The King of Kong: A Fistful of Quarters
> This captivating documentary follows two rival gamers who battle for the
> Guinness World Record high score on the classic arcade game Donkey Kong.
> Join documentary stars Walter Day, Brian Kuh, Billy Mitchell, Steve Sanders
> and moderator Chris Melissinos for a discussion following the screening.
> Sunday, March 18, 2012
>
> 11:30 a.m.?7 p.m. - GameFest! Day 3: Open play, craft activities, live
> action gaming with Spontaneous Art and dj MKO, and musical performances by
> ComputeHer, 8 Bit Weapon, and Triforce Quartet. See the PDF for the full
> schedule.
> Hope to see you there,
> Susan
>
> --
> Susan Gold
> In a completely sane world, madness is the only freedom!
> - J. G. Ballard
>
>
>
> On Mar 11, 2012, at 4:41 PM, Rogelio E. Cardona-Rivera wrote:
>
> > A good starting point might be the list of games that was selected for
> the Smithsonian Art of Video Games Exhibit.
> >
> > You can find the list here:
> http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf
> >
> > I feel the list is very comprehensive. The list contains one game per
> genre + per era, but also contains other nominees that had honorable
> mentions.
> >
> > Cheers,
> > -- Rogelio
> > ______________________________________
> >
> > Rogelio E. Cardona-Rivera
> > Ph.D. Student, Department of Computer Science
> > North Carolina State University
> >
> > Mobile: 787 505 8251
> > @: go.ncsu.edu/recardon
> > ______________________________________
>
>
>
>
>
>
>
>
>
>
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