[game_edu] 2d vs 3d

Joe McNeilly irisburn at gmail.com
Sun Mar 11 19:50:31 EDT 2012


Thanks for the input, everyone. I'll take a look at the tools you've
suggested! Anyone have experience teaching with Corona SDK?

paz,
Joe


On Sun, Mar 11, 2012 at 3:07 PM, <game_edu-request at igda.org> wrote:


> Send game_edu mailing list submissions to

> game_edu at igda.org

>

> To subscribe or unsubscribe via the World Wide Web, visit

> http://seven.pairlist.net/mailman/listinfo/game_edu

> or, via email, send a message with subject or body 'help' to

> game_edu-request at igda.org

>

> You can reach the person managing the list at

> game_edu-owner at igda.org

>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of game_edu digest..."

>

>

> ----------------------------------------------------------------------

> IGDA Education SIG

> ----------------------------------------------------------------------

>

> Today's Topics:

>

> 1. Re: 2d vs 3d (changb3 at rpi.edu)

> 2. Re: Essential Games (was Re: Games in the Library)

> (Rogelio E. Cardona-Rivera)

> 3. Re: Essential Games (was Re: Games in the Library) (Susan Gold)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Sun, 11 Mar 2012 16:42:12 -0400

> From: changb3 at rpi.edu

> Subject: Re: [game_edu] 2d vs 3d

> To: skg at dsu.edu

> Cc: game_edu at igda.org

> Message-ID: <201203112041.q2BKfNXm021506 at smtp5.server.rpi.edu>

> Content-Type: text/plain

>

> Are you (and the students) coming from a programming direction, or an art

> direction, or looking squarely at game design?

>

> I think in 3D (or in 2d, actually) a huge amount of the time is asset

> creation. in a short course sequence I could see getting students up to

> speed in any number of 3D programming / game design environments using an

> existing asset library, but to me learning 3d modeling and animation

> takes a sizable investment of time and energy no matter what.

>

> At the same time, learning to make 2d graphics and animation that look

> good is also a sizable time investment too, you perhaps just have a few

> more shortcuts available.

>

> Has anyone tried out Jumala with a class?

>

> --Ben

>

>

>

>

>

> ==============Original message text===============

> On Sun, 11 Mar 2012 16:21:50 EDT Steve Graham wrote:

>

> Did you have any resistance to Kodu? I've tried Kodu in class to a very

> limited extent and got an unfortunate amount of "that's for kids" from

> the students.

>

> I think it's unfortunate since Kodu is such an accessible platform for

> 3d game making. You can be doing something interesting very quickly.

>

> If you did have resistance, how did you get the students past it?

>

> cheers,

> skg

>

>

> On 3/11/2012 2:44 PM, Allan Fowler wrote:

> >

> > Hi Joe,

> >

> > Try having a look at using Kodu Game Lab, Alice, or Scratch. These are

> > all 3D game development tools and although targeted at a younger

> > audience they still provide a very powerful way to learn game design

> > concepts. I have used Kodu Game Lab and Game Maker with my first year

> > students and the majority (85%) of the students preferred Kodu.

> >

> > Kind regards

> >

> > Allan Fowler

> >

> > ----------------------------------------------------------------------

> >

> > Message: 1

> >

> > Date: Sat, 10 Mar 2012 11:16:53 -0800

> >

> > From: Joe McNeilly <irisburn at gmail.com <mailto:irisburn at gmail.com>>

> >

> > Subject: [game_edu] 2d vs 3d

> >

> > To: game_edu at igda.org <mailto:game_edu at igda.org>

> >

> > Message-ID:

> >

> > <CAKM_0TP5S77=W_eBNC=tmhs5UE=8orLugRr7fMvnt2p0wtJnvw at mail.gmail.com

> > <mailto:CAKM_0TP5S77=W_eBNC=tmhs5UE=

> 8orLugRr7fMvnt2p0wtJnvw at mail.gmail.com>>

> >

> > Content-Type: text/plain; charset="iso-8859-1"

> >

> > We're launching a Game Design Certificate, and trying to settle a key

> >

> > point: whether students should work in 2d or 3d. My feeling is that in a

> >

> > 16-20 unit certificate, there's not enough time to do 3d properly and

> > students' time would be better spent iterating a 2d project. Thoughts?

> >

> >

> >

> > _______________________________________________

> > game_edu mailing list

> > game_edu at igda.org

> > http://seven.pairlist.net/mailman/listinfo/game_edu

>

> --

> steve graham

> associate professor

> computer game design

> dakota state university

> skg at dsu.edu

> 605-480-6603

>

> ===========End of original message text===========

>

>

>

>

>

> ------------------------------

>

> Message: 2

> Date: Sun, 11 Mar 2012 16:41:22 -0400

> From: "Rogelio E. Cardona-Rivera" <recardon at ncsu.edu>

> Subject: Re: [game_edu] Essential Games (was Re: Games in the Library)

> To: skg at dsu.edu, IGDA Game Education Listserv <game_edu at igda.org>

> Message-ID: <8F99C682-7770-483B-9CD7-3B6410B09A19 at ncsu.edu>

> Content-Type: text/plain; charset="us-ascii"

>

> A good starting point might be the list of games that was selected for the

> Smithsonian Art of Video Games Exhibit.

>

> You can find the list here:

> http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf

>

> I feel the list is very comprehensive. The list contains one game per

> genre + per era, but also contains other nominees that had honorable

> mentions.

>

> Cheers,

> -- Rogelio

> ______________________________________

>

> Rogelio E. Cardona-Rivera

> Ph.D. Student, Department of Computer Science

> North Carolina State University

>

> Mobile: 787 505 8251

> @: go.ncsu.edu/recardon

> ______________________________________

>

>

>

> On Mar 11, 2012, at 4:17 PM, Steve Graham wrote:

>

> > Thanks for the feedback, Ian. All good advice and useful for setting up

> such a library.

> >

> > My interest is different, though. I'm trying to gather input on specific

> games that people believe are "essential playing" for game

> designers/developers. I realize that for different roles one might view

> different games as essential -- that's fine, I'll take recommendations for

> "essential" with or without qualification! I'll even take categories of

> games rather than specific games (for instance, i can imagine someone

> saying "poker" is essential, or maybe "an rpg" as opposed to say "texas

> hold-em" or "Dungeons & Dragons".)

> >

> > "Essential" is open to individual interpretation as well, but I'm not

> thinking "first", "best", "most popular", or even "most influential".

> Instead, I'm after what games people see as having the most value to

> aspiring game designers/developers, perhaps because of the

> accessibility, importance or clarity of some aspect of game

> design/development which can be seen in the game.

> >

> > Oh -- and I'm happy with any sort of reply -- a single game is fine (as

> are multiple replies) -- anything you happen to think of, when and as

> convenient. I don't need someone's list of THE games they consider

> essential -- that could be a lot of work! Instead, just whatever games come

> to mind.

> >

> > Many thanks for any and all recommendations! And, again, feel free to

> email me (skg at dsu.edu) if you'd like and I can aggregate responses to

> the list.

> >

> > cheers,

> > skg

> >

> >

> >

> > On 3/11/2012 2:46 PM, Ian Schreiber wrote:

> >>

> >> Depends on the nature of your program and purpose of the game library.

> >>

> >> For example, if you have a game design degree that has students dealing

> with lots of board games and 2d games, you'll want to have your library

> stocked with games of those types. If you've got a 3d art/animation degree,

> then current-gen console and PC games may be the primary focus. If you do a

> lot of historical game studies, spring for some vintage consoles and games,

> maybe even some from other areas of the world that never made it to your

> home country. If the goal is just to have a fun space for students to play

> (and maybe use that as another bullet point in your brochures to attract

> new undergrads) then you might be better off with a smaller number of

> critically-acclaimed games and higher-end flashy hardware to play them on.

> And so on.

> >>

> >> At the very least, start with any games that are "required playing" for

> any of your courses. Ideally, any game you plan on discussing or examining

> in any course in the entire curriculum should be in there.

> >>

> >> Also note that you should be able to add to the library over time, so I

> think instead of trying to come up with a comprehensive list of "must have"

> games, better to concentrate on getting the infrastructure set up: ability

> to house games, allow checkouts, replace anything that gets

> damaged/lost/broken/stolen, and have a mechanism for adding new games

> later. Then, if you discover a game that should be in there, you can add it

> whenever. (I've even toyed with the idea of charging a "lab fee" for

> classes that use the game section of the library, and using that fee to

> purchase new games on a regular basis. Science and engineering classes with

> lab do this already at many schools. Think of how fast you can build a

> decent library if you get $25 per student per course in your game

> program...)

> >>

> >> - Ian

> >>

> >> From: Steve Graham <skudge at gmail.com>

> >> To: IGDA Game Education Listserv <game_edu at igda.org>

> >> Sent: Friday, March 9, 2012 12:41 PM

> >> Subject: Re: [game_edu] Games in the Library

> >>

> >> Actually, this raises a question I'd like some (lots!) of feedback on:

> >>

> >> What games are *essential* for the library?

> >>

> >> Take that however you will, but please let me know what you think! If

> you don't want to respond publicly or clutter the list with too many

> responses, email me directly (skg at dsu.edu). I'll aggregate and post any

> responses I get that don't go directly to the list.

> >>

> >> Cheers!

> >> skg

> >>

> >>

> >> On 3/9/2012 9:05 AM, Jose P. Zagal wrote:

> >> > ...

> >> >

> >> >

> >> > Obviously, YMMV w/r to which games you think are good/bad, but it's

> definitely a lot more than only FPS games.

> >> >

> >>

> >> -- steve graham

> >> associate professor

> >> computer game design

> >> dakota state university

> >> skg at dsu.edu

> >> 605-480-6603

> >>

> >> _______________________________________________

> >> game_edu mailing list

> >> game_edu at igda.org

> >> http://seven.pairlist.net/mailman/listinfo/game_edu

> >>

> >>

> >>

> >>

> >> _______________________________________________

> >> game_edu mailing list

> >> game_edu at igda.org

> >> http://seven.pairlist.net/mailman/listinfo/game_edu

> >

> >

> > --

> > steve graham

> > associate professor

> > computer game design

> > dakota state university

> > skg at dsu.edu

> > 605-480-6603

> > _______________________________________________

> > game_edu mailing list

> > game_edu at igda.org

> > http://seven.pairlist.net/mailman/listinfo/game_edu

>

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://seven.pairlist.net/pipermail/game_edu/attachments/20120311/5d72d87f/attachment.htm

> >

>

> ------------------------------

>

> Message: 3

> Date: Sun, 11 Mar 2012 18:07:47 -0400

> From: Susan Gold <goldfile at gmail.com>

> Subject: Re: [game_edu] Essential Games (was Re: Games in the Library)

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Message-ID: <CCBEF370-1B51-4EBF-8D91-D88FE09A4393 at gmail.com>

> Content-Type: text/plain; charset="windows-1252"

>

> By the way, is anyone going to the opening next weekend? It proves to be a

> most impressive weekend of fun, as well as the actual show/exhibit which

> will be a seminal event for the industry. There are a lot of festivities

> planned for that weekend, I highly recommend that if you are in the area of

> Washington DC (or can get there) that you attend. Here's the trailer:

> http://americanart.si.edu/exhibitions/archive/2012/games/artists/

>

> Friday, March 16, 2012

>

> 3?6 p.m. - Evolution of Video Games - Panel Discussions

> Curator Chris Melissinos moderates two panel discussions exploring the

> history of video game design and predicting what is in store for the future.

> 3?4:15 p.m. Evolution of Video Games: Pioneers

> RJ Mical, Mike Mika, Rand Miller, Don Daglow and Keith Robinson

> 4:30?6 p.m. Evolution of Video Games: The Future

> Paul Barnett, Mark DeLoura, Ken Levine, and Kellee Santiago.

> 7 p.m. - Nolan Bushnell: Video Games in Retrospect (SOLD OUT)

> 8:30 p.m. - Film: TRON

> Video game inventor Kevin Flynn (Jeff Bridges) is transported into the

> digital world inside a computer, where he must battle the evil Master

> Control Program to escape.

> This film, full of fantastic visual effects, will be screened in the

> beautiful, glass-covered Kogod Courtyard.

> Saturday, March 17, 2012

>

> 11:30 a.m.?7 p.m. - GameFest! Day 2: Open play, craft activities, live

> action gaming with Spontaneous Art and dj MKO, and musical performances by

> 8 Bit Weapon and Triforce Quartet. See the PDF for the full schedule.

> The Art of Video Games opening festivities feature activities for all

> ages. Try your hand at live-action games with costumed characters by

> Spontaneous Art and a soundtrack provided by dj MKO. There are hands-on

> craft activities for younger visitors, and a photo booth (costumes

> encouraged!). Play classic and modern video games and hear live musical

> performances by 8-Bit Weapon,ComputeHer, and The Triforce Quartet.

> 12 p.m. - A conversation with Hideo Kojima (SOLD OUT)

> 5 p.m. - It?s All in the Design with Robin Hunicke

> Video game designer Robin Hunicke with thatgamecompany takes you inside

> the world of game design and discusses the company?s highly anticipated,

> Journey.

> 7 p.m. - Film: The King of Kong: A Fistful of Quarters

> This captivating documentary follows two rival gamers who battle for the

> Guinness World Record high score on the classic arcade game Donkey Kong.

> Join documentary stars Walter Day, Brian Kuh, Billy Mitchell, Steve Sanders

> and moderator Chris Melissinos for a discussion following the screening.

> Sunday, March 18, 2012

>

> 11:30 a.m.?7 p.m. - GameFest! Day 3: Open play, craft activities, live

> action gaming with Spontaneous Art and dj MKO, and musical performances by

> ComputeHer, 8 Bit Weapon, and Triforce Quartet. See the PDF for the full

> schedule.

> Hope to see you there,

> Susan

>

> --

> Susan Gold

> In a completely sane world, madness is the only freedom!

> - J. G. Ballard

>

>

>

> On Mar 11, 2012, at 4:41 PM, Rogelio E. Cardona-Rivera wrote:

>

> > A good starting point might be the list of games that was selected for

> the Smithsonian Art of Video Games Exhibit.

> >

> > You can find the list here:

> http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf

> >

> > I feel the list is very comprehensive. The list contains one game per

> genre + per era, but also contains other nominees that had honorable

> mentions.

> >

> > Cheers,

> > -- Rogelio

> > ______________________________________

> >

> > Rogelio E. Cardona-Rivera

> > Ph.D. Student, Department of Computer Science

> > North Carolina State University

> >

> > Mobile: 787 505 8251

> > @: go.ncsu.edu/recardon

> > ______________________________________

>

>

>

>

>

>

>

>

>

>

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://seven.pairlist.net/pipermail/game_edu/attachments/20120311/ebabe352/attachment.html

> >

>

> ------------------------------

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

> End of game_edu Digest, Vol 92, Issue 16

> ****************************************

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20120311/8d905912/attachment.htm>


More information about the game_edu mailing list