[game_edu] 2d vs 3d

Steve Graham skudge at gmail.com
Mon Mar 12 01:24:17 EDT 2012


Are there particular KODU games you found impressed the students?

Last time I tried (it's been a while) I just used demos and tutorials --
they were little ragged and it took some imagination to see the potential.

I would guess there a much better examples now, perhaps 3rd party?

cheers,
skg


On 3/11/2012 10:49 PM, Allan Fowler wrote:

> Hi Joe,

>

> If you are considering Corona, I would highly recommend UDK or the CryENGINE. There are some good resources on the web for putting the lessons together and can be as in-depth or as simple as you like. I would recommend stick with level design as the scripting gets a bit tough for an introductory course.

>

> As for Kodu, yes I got the same response - the students thought it was childish, but when the students saw what was possible and when I compared these games with what is on iTunes, the majority soon got over it. Those that did not, were given permission to use UDK, Unity or the CryENGINE.

>

> Regards,

>

> Allan Fowler

>

>

> ----------------------------------------------------------------------

>

> Date: Sun, 11 Mar 2012 16:50:31 -0700

> From: Joe McNeilly<irisburn at gmail.com>

> Subject: Re: [game_edu] 2d vs 3d

> To: game_edu at igda.org

> Message-ID:

> <CAKM_0TOhaMyhM3rGs9qryt+uRuR+Zx4=-m9xBoAOR5JBo+hM8Q at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Thanks for the input, everyone. I'll take a look at the tools you've suggested! Anyone have experience teaching with Corona SDK?

>

> paz,

> Joe

>

>

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--
steve graham
associate professor
computer game design
dakota state university
skg at dsu.edu
605-480-6603



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