[game_edu] 2d vs 3d
Steve Graham
skudge at gmail.com
Mon Mar 12 01:24:17 EDT 2012
Are there particular KODU games you found impressed the students?
Last time I tried (it's been a while) I just used demos and tutorials --
they were little ragged and it took some imagination to see the potential.
I would guess there a much better examples now, perhaps 3rd party?
cheers,
skg
On 3/11/2012 10:49 PM, Allan Fowler wrote:
> Hi Joe,
>
> If you are considering Corona, I would highly recommend UDK or the CryENGINE. There are some good resources on the web for putting the lessons together and can be as in-depth or as simple as you like. I would recommend stick with level design as the scripting gets a bit tough for an introductory course.
>
> As for Kodu, yes I got the same response - the students thought it was childish, but when the students saw what was possible and when I compared these games with what is on iTunes, the majority soon got over it. Those that did not, were given permission to use UDK, Unity or the CryENGINE.
>
> Regards,
>
> Allan Fowler
>
>
> ----------------------------------------------------------------------
>
> Date: Sun, 11 Mar 2012 16:50:31 -0700
> From: Joe McNeilly<irisburn at gmail.com>
> Subject: Re: [game_edu] 2d vs 3d
> To: game_edu at igda.org
> Message-ID:
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>
> Thanks for the input, everyone. I'll take a look at the tools you've suggested! Anyone have experience teaching with Corona SDK?
>
> paz,
> Joe
>
>
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--
steve graham
associate professor
computer game design
dakota state university
skg at dsu.edu
605-480-6603
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