[game_edu] Essential Games (was Re: Games in the Library)

Ian Schreiber ai864 at yahoo.com
Mon Mar 12 01:44:23 EDT 2012


I saw this and have to ask... any liability concern with Spoons? The way we played it in college, I described it as "full contact cards"... I'd imagine games like BUTTON or JS Joust in a classroom could also lead to injuries during the natural course of play.

- Ian



________________________________
From: Simon Etienne Rozner <infonaut at gameonaut.com>
To: IGDA Game Education Listserv <game_edu at igda.org>
Cc: IGDA Game Education Listserv <game_edu at igda.org>
Sent: Sunday, March 11, 2012 10:34 PM
Subject: Re: [game_edu] Essential Games (was Re: Games in the Library)


For some basic game mehanics and dynamics and to introduce basic balancing I use the game liars dice as well as spoons and hearts in class. Materials are cheap and require students to have some dice and cards as well that help them later on in designing games too. We do modifications of each game to learn about mechanics and changing dynamics and also make new games using only dice at the start, going to cards and going to a mix of both. Games like catan, zombies, carcasonne and munchkin are good as well to teach some basic rpg elements, ecomomy and tile based games.

That covers mainly analog games but we ranch out to digital games as well but mainly by making our own games.

Cheers
Simon
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