[game_edu] Comprehensive Game Production Book

Peter Border pborder at msbcollege.edu
Fri Mar 16 16:05:05 EDT 2012


We use Fullerton's book in our Game Fundamentals class. It's very good, and has some nice exercises.

Peter Border
Game and Application Design Chairman
Globe University/Minnesota School of Business
1401 West 76th St
Richfield, MN 55423
pborder at msbcollege.edu
________________________________________
From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of Alex Myers [myers.alex at gmail.com]
Sent: Friday, March 16, 2012 10:46 AM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] Comprehensive Game Production Book

Russ,

I use Tracey Fullerton's Game Design Workshop<http://www.amazon.com/Game-Design-Workshop-Second-Edition/dp/0240809742/ref=sr_1_1?ie=UTF8&qid=1331912748&sr=8-1> in my Intro to Game Design courses. It's an thorough and accessible "handbook"-style text for budding game designers.

http://alexmyers.info


On Saturday, March 10, 2012 at 1:20 PM, Dan Carreker wrote:

For production, I'd recommend Dan Irish's The Game Producer's Handbook or Game Development and Production by Erik Bethke. I lean towards Dan Irish's book but both are good.



I'd also consider anything by Ernest Adams; I know his early (and out of print) works included much about production as well as design. His current book is Fundamentals of Game Design but I don't know how much production it goes into.



Lastly, my own book, The Game Developer's Dictionary is something I'd recommend (though I'm obviously biased.) It not only includes production terminology, but also has an appendix on positions within the industry.



--Dan Carreker



-----Original Message-----
From: Russ Nordman [mailto:mettaspapa at hotmail.com]
Sent: Friday, March 09, 2012 1:10 PM
To: game_edu at igda.org<mailto:game_edu at igda.org>
Subject: [game_edu] Comprehensive Game Production Book



We've started a video game design concentration. My background is film and video production. In film production there are comprehensive guides to the whole film making process. Everything from the who does what to the step by step process of constructing the deliverable to the terminology. I know there are books on the conceptual and theoretical side of game making as well as books on specific tools (software), but is there anything out there like Edward Pincus and Steven Ascher's "The Filmmaker's Handbook"? This was a required book for anyone going into filmmaking.







Thanks







Russ Nordman



Associate Professor



Intermedia and Digital Art





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