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Kyle Balmer
kdg.balmer at gmail.com
Fri May 11 10:22:18 EDT 2012
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On May 11, 2012, at 10:02 AM, game_edu-request at igda.org wrote:
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> ----------------------------------------------------------------------
> IGDA Education SIG
> ----------------------------------------------------------------------
>
> Today's Topics:
>
> 1. JOB: Full-time CS Faculty at Montgomery College, Rockville,
> MD (deb s)
> 2. Re: Firing Team Mates (deb s)
> 3. Re: Firing Team Mates (Erin Hoffman)
> 4. Position Available: Full time Lecturer in Game Design, Qantm
> College Melbourne (Adam Parker)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 10 May 2012 23:49:38 -0400
> From: deb s <debsol at gmail.com>
> Subject: [game_edu] JOB: Full-time CS Faculty at Montgomery College,
> Rockville, MD
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID:
> <CAE5JaKFYcgeGhUXe7LV=TK_FOA7OOc6_5pCLtuuwAXM71WFGuw at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> MC is hiring a FULL time professor to teach web & mobile classes.
>
> Computer Science (CSIIT) Full-time Faculty #2373
>
> Montgomery College (Maryland), Rockville Campus, is seeking a Computer
> Science and Information & Interactive Technologies (CSIIT) faculty
> member to fill a position beginning fall semester 2012. This position
> will be expected to teach courses primarily related to web and mobile
> technologies. We are seeking an enthusiastic and dedicated educator
> who exhibits a high degree of professionalism, a strong commitment to
> our students, and one who demonstrates the ability to motivate and
> educate in an engaging manner.
>
> https://mccollege.taleo.net/careersection/mc_external_faculty/jobsearch.ftl?lang=en&portal=14140492000
>
> Please forward this posting to friends, colleagues and relevant
> listservs or social media. Thanks!
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> ------------------------------
>
> Message: 2
> Date: Thu, 10 May 2012 23:58:20 -0400
> From: deb s <debsol at gmail.com>
> Subject: Re: [game_edu] Firing Team Mates
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID:
> <CAE5JaKEiVKKk5TbNNW1iTYQ=ebSQR4kiuzt9wStYvrZ4v1W6+Q at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I use this methodology for running student projects:
> http://www4.ncsu.edu/unity/lockers/users/f/felder/public/Papers/Oakley-paper(JSCL).pdf
>
> It is a lot of paperwork, so I actually cut it down substantially, but it
> is a good process to follow, and allows for firing of slacking team
> members, which I think is very important. Getting fired within a classroom
> context can actually be quite helpful for students who are used to sliding
> by with minimal work. A couple times I've had students come back and thank
> me for the wake up call! (Not always of course).
>
> Deb
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> ------------------------------
>
> Message: 3
> Date: Fri, 11 May 2012 00:01:57 -0700
> From: Erin Hoffman <erin.n.hoffman at gmail.com>
> Subject: Re: [game_edu] Firing Team Mates
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID:
> <CALjnrozfCCMMwmsc=b=XHOsGd8n_J_38UXo9pzV_xA8=GXbbxw at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Something you might consider is simulating the proper process of firing as
> part of the game. Deb's process seems to come close, but in addition to
> coaching them through presenting the problem to the offending team member,
> they could document the steps needed for improvement, and evaluate them the
> following week. If the student fails to meet those quantifiable
> improvements, they can be fired, and if not, they remain on the team. Those
> itemized steps are also opportunities to teach management (and may
> illustrate lack of clarity of expectations). It's easy to think about
> firing someone, but without a more realistic structure behind it I'm not
> sure what it teaches beyond punishing the offender. The students remaining
> should also evaluate what caused the flaw in their hiring decision. :)
>
> --Erin
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> ------------------------------
>
> Message: 4
> Date: Fri, 11 May 2012 01:34:48 -0700
> From: Adam Parker <aparker at qantmcollege.edu.au>
> Subject: [game_edu] Position Available: Full time Lecturer in Game
> Design, Qantm College Melbourne
> To: Adam Parker <aparker at qantmcollege.edu.au>
> Cc: Games Research Network <GAMESNETWORK at uta.fi>,
> "PHD-DESIGN at JISCMAIL.AC.UK" <PHD-DESIGN at jiscmail.ac.uk>, IGDA Game
> Education Listserv <game_edu at igda.org>
> Message-ID:
> <CAAAr449n0zRA1X-oa9zk4NjnJZZ7bcYE01AGWA1xOH8Zzv7B+Q at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Apologies for cross postings.
>
> ______________________
>
> ______________________
>
>
> POSITION AVAILABLE: Full Time Lecturer in Game Design, Qantm College
> Melbourne
>
>
> Qantm College Melbourne is seeking a full time Lecturer in Game Design
> within our Bachelor of Interactive Entertainment degree at our Melbourne
> campus.
>
>
> You will need to be a committed design educator, with a practical
> professional foundation in the technical realities of game design and
> development. Your primary responsibilities will include:
>
> - The development and continual improvement of internationally
> benchmarked, academically well-grounded curricula in game design and
> development
> - The delivery and continual improvement of best-in-class learning
> experience, through a range of methods, such as lectures, tutorials,
> consultation and blended learning
> - Effective and timely assessment and moderation of student outcomes,
> together with a commitment to maintaining accurate and effective student
> records
> - A focus on student-centred teaching and learning that considers the
> student as a whole person
> - The development of a collegiate workplace, and a strong contribution
> to the intellectual and professional vibrancy of our campus as a community
> of practice
>
>> From a technical perspective, the role will also involve working with our
> students to develop working game projects in either Unity or UDK. Our game
> design students are required to deliver to a range of platforms, including
> PC, browsers, iOS and Android. Applicants should therefore be conversant
> with practical development in at least one of these engines and have a
> strong professional knowledge of delivery of design to the listed
> platforms, while fluency in both would be an advantage.
>
>
> As a professional college, we hire both academic and industry staff.
> Academic applicants should have a strong grasp of recent literature in the
> field, hold a +1 related qualification (e.g. M.Des or Ph.D) or be
> significantly in progress towards completion. Applicants who instead have
> an extensive industry background in game development are also encouraged to
> apply - you should have at least 3 years professional experience and a
> relevant degree qualification, and preferably some experience of Agile
> development methods.
>
>
> Ongoing classroom practice mentoring will be provided for the successful
> applicant, in a supportive environment dedicated to the academic practice
> of teaching, so applicants who wish to begin developing their academic
> teaching and learning practice are particularly encouraged to apply.
> Candidates wishing to job share the role on a fractional basis are also
> encouraged to apply.
>
>
> A decision will be made, subject to suitable applicants, by the 21st of May
> at the very latest.
>
>
> For enquiries or applications, please contact:
>
>
> Adam Parker, Campus Academic Coordinator, Qantm Melbourne
>
>
> aparker at qantmcollege.edu.au
>
>
> No agencies, thanks.
>
> ______________________
>
> ______________________
>
>
> --
> Adam Parker
> Campus Academic Coordinator
> Qantm Melbourne
>
> Qantm College Melbourne Campus
> 235 Normanby Rd
> South Melbourne VIC 3205 Australia
>
> +61 (0) 3 8632 3400 | Phone
> +61 (0) 3 8632 3401 | Fax
>
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> the Year ***
> *
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