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Kyle Balmer kdg.balmer at gmail.com
Fri May 11 10:22:18 EDT 2012




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On May 11, 2012, at 10:02 AM, game_edu-request at igda.org wrote:


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> ----------------------------------------------------------------------

> IGDA Education SIG

> ----------------------------------------------------------------------

>

> Today's Topics:

>

> 1. JOB: Full-time CS Faculty at Montgomery College, Rockville,

> MD (deb s)

> 2. Re: Firing Team Mates (deb s)

> 3. Re: Firing Team Mates (Erin Hoffman)

> 4. Position Available: Full time Lecturer in Game Design, Qantm

> College Melbourne (Adam Parker)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Thu, 10 May 2012 23:49:38 -0400

> From: deb s <debsol at gmail.com>

> Subject: [game_edu] JOB: Full-time CS Faculty at Montgomery College,

> Rockville, MD

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Message-ID:

> <CAE5JaKFYcgeGhUXe7LV=TK_FOA7OOc6_5pCLtuuwAXM71WFGuw at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> MC is hiring a FULL time professor to teach web & mobile classes.

>

> Computer Science (CSIIT) Full-time Faculty #2373

>

> Montgomery College (Maryland), Rockville Campus, is seeking a Computer

> Science and Information & Interactive Technologies (CSIIT) faculty

> member to fill a position beginning fall semester 2012. This position

> will be expected to teach courses primarily related to web and mobile

> technologies. We are seeking an enthusiastic and dedicated educator

> who exhibits a high degree of professionalism, a strong commitment to

> our students, and one who demonstrates the ability to motivate and

> educate in an engaging manner.

>

> https://mccollege.taleo.net/careersection/mc_external_faculty/jobsearch.ftl?lang=en&portal=14140492000

>

> Please forward this posting to friends, colleagues and relevant

> listservs or social media. Thanks!

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> ------------------------------

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> Message: 2

> Date: Thu, 10 May 2012 23:58:20 -0400

> From: deb s <debsol at gmail.com>

> Subject: Re: [game_edu] Firing Team Mates

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Message-ID:

> <CAE5JaKEiVKKk5TbNNW1iTYQ=ebSQR4kiuzt9wStYvrZ4v1W6+Q at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> I use this methodology for running student projects:

> http://www4.ncsu.edu/unity/lockers/users/f/felder/public/Papers/Oakley-paper(JSCL).pdf

>

> It is a lot of paperwork, so I actually cut it down substantially, but it

> is a good process to follow, and allows for firing of slacking team

> members, which I think is very important. Getting fired within a classroom

> context can actually be quite helpful for students who are used to sliding

> by with minimal work. A couple times I've had students come back and thank

> me for the wake up call! (Not always of course).

>

> Deb

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> ------------------------------

>

> Message: 3

> Date: Fri, 11 May 2012 00:01:57 -0700

> From: Erin Hoffman <erin.n.hoffman at gmail.com>

> Subject: Re: [game_edu] Firing Team Mates

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Message-ID:

> <CALjnrozfCCMMwmsc=b=XHOsGd8n_J_38UXo9pzV_xA8=GXbbxw at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Something you might consider is simulating the proper process of firing as

> part of the game. Deb's process seems to come close, but in addition to

> coaching them through presenting the problem to the offending team member,

> they could document the steps needed for improvement, and evaluate them the

> following week. If the student fails to meet those quantifiable

> improvements, they can be fired, and if not, they remain on the team. Those

> itemized steps are also opportunities to teach management (and may

> illustrate lack of clarity of expectations). It's easy to think about

> firing someone, but without a more realistic structure behind it I'm not

> sure what it teaches beyond punishing the offender. The students remaining

> should also evaluate what caused the flaw in their hiring decision. :)

>

> --Erin

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> ------------------------------

>

> Message: 4

> Date: Fri, 11 May 2012 01:34:48 -0700

> From: Adam Parker <aparker at qantmcollege.edu.au>

> Subject: [game_edu] Position Available: Full time Lecturer in Game

> Design, Qantm College Melbourne

> To: Adam Parker <aparker at qantmcollege.edu.au>

> Cc: Games Research Network <GAMESNETWORK at uta.fi>,

> "PHD-DESIGN at JISCMAIL.AC.UK" <PHD-DESIGN at jiscmail.ac.uk>, IGDA Game

> Education Listserv <game_edu at igda.org>

> Message-ID:

> <CAAAr449n0zRA1X-oa9zk4NjnJZZ7bcYE01AGWA1xOH8Zzv7B+Q at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Apologies for cross postings.

>

> ______________________

>

> ______________________

>

>

> POSITION AVAILABLE: Full Time Lecturer in Game Design, Qantm College

> Melbourne

>

>

> Qantm College Melbourne is seeking a full time Lecturer in Game Design

> within our Bachelor of Interactive Entertainment degree at our Melbourne

> campus.

>

>

> You will need to be a committed design educator, with a practical

> professional foundation in the technical realities of game design and

> development. Your primary responsibilities will include:

>

> - The development and continual improvement of internationally

> benchmarked, academically well-grounded curricula in game design and

> development

> - The delivery and continual improvement of best-in-class learning

> experience, through a range of methods, such as lectures, tutorials,

> consultation and blended learning

> - Effective and timely assessment and moderation of student outcomes,

> together with a commitment to maintaining accurate and effective student

> records

> - A focus on student-centred teaching and learning that considers the

> student as a whole person

> - The development of a collegiate workplace, and a strong contribution

> to the intellectual and professional vibrancy of our campus as a community

> of practice

>

>> From a technical perspective, the role will also involve working with our

> students to develop working game projects in either Unity or UDK. Our game

> design students are required to deliver to a range of platforms, including

> PC, browsers, iOS and Android. Applicants should therefore be conversant

> with practical development in at least one of these engines and have a

> strong professional knowledge of delivery of design to the listed

> platforms, while fluency in both would be an advantage.

>

>

> As a professional college, we hire both academic and industry staff.

> Academic applicants should have a strong grasp of recent literature in the

> field, hold a +1 related qualification (e.g. M.Des or Ph.D) or be

> significantly in progress towards completion. Applicants who instead have

> an extensive industry background in game development are also encouraged to

> apply - you should have at least 3 years professional experience and a

> relevant degree qualification, and preferably some experience of Agile

> development methods.

>

>

> Ongoing classroom practice mentoring will be provided for the successful

> applicant, in a supportive environment dedicated to the academic practice

> of teaching, so applicants who wish to begin developing their academic

> teaching and learning practice are particularly encouraged to apply.

> Candidates wishing to job share the role on a fractional basis are also

> encouraged to apply.

>

>

> A decision will be made, subject to suitable applicants, by the 21st of May

> at the very latest.

>

>

> For enquiries or applications, please contact:

>

>

> Adam Parker, Campus Academic Coordinator, Qantm Melbourne

>

>

> aparker at qantmcollege.edu.au

>

>

> No agencies, thanks.

>

> ______________________

>

> ______________________

>

>

> --

> Adam Parker

> Campus Academic Coordinator

> Qantm Melbourne

>

> Qantm College Melbourne Campus

> 235 Normanby Rd

> South Melbourne VIC 3205 Australia

>

> +61 (0) 3 8632 3400 | Phone

> +61 (0) 3 8632 3401 | Fax

>

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> the Year ***

> *

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