[game_edu] Call for Cases on Societal Effects of Persuasive Games

Dana Ruggiero d.ruggiero at bathspa.ac.uk
Thu Apr 11 15:20:48 EDT 2013


CALL FOR CASES

Proposal Submission Deadline: June 15, 2013

Cases on Societal Effects of Persuasive Games

A book edited by Dr. Dana Ruggiero (Bath Spa University, United Kingdom)





To be published by IGI Global: http://bit.ly/XMwQW8 <http://bit.ly/XMwQW8>





Introduction
Video games are a vibrant and integral part of society that is growing, and
it is important to study their possible effects on society. Academics such
as Ian Bogost, Mary Flanagan, Jane McGonigal, and Michael Evans support the
idea that video games can change perceptions about certain topics. Using
theoretical models in conjunction with case studies, this casebook will
demonstrate how game designers, researchers, trainers, and educators are
using persuasive video games today. The mission of this casebook is to
situate persuasive games in the context of application (how are they being
used), theory (what learning or multimedia theory links to a particular
process) and assessment (what are we learning from playing these games).



Objective of the Book

The main objective of this casebook is to theoretically and practically link
multimedia and learning theories to game based learning applications that
aim to change behaviors or affective processes using examples from the
fields of education, business, and healthcare. This casebook will aim to
explore specific games designed as persuasive agents. For the purposes of
this casebook, a persuasive video game will be defined as a game that uses
content, game mechanics, and persuasive techniques to change the values,
wants, beliefs, and actions of players.


Target Audience

The target audience of this book will be composed of professionals and
researchers working in the field of learning in various disciplines (e.g.,
training, learning design, management, education, adult education,
sociology, computer science, and information technology).

Graduate programs in game design, learning design, and educational
technology have expanded rapidly over the past ten years. The field is
changing to include both applied and theoretical practices in support of
persuasive learning technologies. This casebook can act as an experiential
learning scaffold for practitioners, researchers, school technology
administrators, graduate students, and learning designers in the healthcare
and business sectors looking to implement persuasive games in their own
contexts.



Cases include, but are not limited to, the following:

-Games for change

-Games for health

-Games for training

Submission Procedure
Researchers and practitioners are invited to submit on or before June 15,
2013, a 1-2 page case summary clearly explaining the case, the theories
applied, the specifics of the game, how it was used, and results. Proposals
should be written as case summaries with clear and jargon free language.



Authors of accepted proposals will be notified by June 30, 2013 about the
status of their proposals and sent chapter guidelines. Full chapters are
expected to be submitted by September 15, 2013. All submitted chapters will
be reviewed on a double-blind review basis. Contributors may also be
requested to serve as reviewers for this project.



Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the ³Information Science Reference² (formerly Idea Group
Reference), ³Medical Information Science Reference,² ³Business Science
Reference,² and ³Engineering Science Reference² imprints. For additional
information regarding the publisher, please visit www.igi-global.com
<http://www.igi-global.com> . This publication is anticipated to be released
in 2014.



Important Dates

June 15, 2013: Proposal Submission Deadline

June 30, 2013: Notification of Acceptance

September 15, 2013: Full Chapter Submission

November 15, 2013: Review Results Returned

December 30, 2013: Final Chapter Submission

February 1, 2014: Final Deadline





Inquiries and submissions can be forwarded

electronically (Word document) or by mail to:


Dr. Dana Ruggiero
School of Education
BATH SPA UNIVERSITY
Newton St. Loe, Bath,
United Kingdom, BA2 9BN
E-mail: d.ruggiero at bathspa.ac.uk <mailto:d.ruggiero at bathspa.ac.uk>

--
Dana Ruggiero, Ph.D.
Senior Lecturer Learning Technology
MA Learning Technology Award Leader
School of Education
Bath Spa University

T: +44 (0)1225 875535 <tel:%2B44%20%280%291225%20875535> M: +44 (0)7447
790738 <tel:%2B44%20%280%297447%20790738>
Visit: www.bathspa.ac.uk <http://www.bathspa.ac.uk/> or
www.bathspampa.com/bathspalive <http://www.bathspampa.com/bathspalive>
Newton St. Loe, Bath, BA2 9BN
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