[game_edu] 2nd CFP - Interactive Entertainment 2013 - "Matters of Life and Death"

Florian 'Floyd' Mueller floyd at floydmueller.com
Fri Apr 26 19:15:17 EDT 2013


Apologies for cross-posting:

2nd CFP - Interactive Entertainment 2013 - "Matters of Life and Death"
------------------------------------------------------------------------------------------------------

The 9th Australasian Conference on Interactive Entertainment will be held
at RMIT University, Melbourne.

Interactive Entertainment 2013 (IE2013) embraces some of the recent changes
in games discourses both inside and outside the academy, and turns its
attention to “Matters of Life and Death”. In a field concerned with
entertainment, seriousness has hovered on the edges of discussion and
helped us interpret technologies of leisure. If we reframe seriousness as
‘matters of life and death’, we can look again at the factors which impact
computer games and other interactive entertainment. Questions emerge from
this framing and from recent discussions such as: How do we map changes in
the economic environment of games? How do designers deal with increasingly
mobile, active, tactile play forms? How do scientists evaluate and build
for diversifying platforms? How can we study the manufacturing, resourcing
and logistics of games distribution – especially when those systems are
largely digital?

How do games and other software types get archived and historicised? For
IE2013, we hope to see papers which take on these and other new topic areas
loosely driven by material and concrete concerns from across all sectors of
the research community.



Important Dates
-----------------------

Long Paper Submission: 2 June 2013
Short Papers Submission: 16 June 2013
Exhibit Submissions: 16 June 2013
Demo Submissions: 16 June 2013
Workshop Dates: 29th or 30th September 2013
Conference Dates: 30th of September – 1st of October 2013

Conference Website: http://ieconference.org/ie2013/?page_id=5
Conference Twitter: https://twitter.com/IEconference



Tracks
--------

This years overarching theme is Matters of Life and Death. The tracks will
loosely interpret the concepts underneath that theme. These tracks are by
no means exhaustive but provide discussion points for where some of the
major discussions in game studies and connected fields have explored
recently. IE’s format encourages and pursues deep collaboration between
theorists and practitioners of all types and the abiding strength of
previous years has been the depth of disciplinarity conversation.

Material Matters
This track centres on material and concrete questions for games across the
sciences, but can include material work from the humanities. Anticipated
papers would include: heuristic methodologies, control and evaluation,
design practices and methods, design history, experience measurement,
networking models, advances in game graphics, advances in game sound.

Life
This track centres on production questions and new boundaries in game
development. Anticipated papers would include: exercise and physical games,
indie games, the ‘new arcade’ movement, changes in development
methodologies, education games, experimental gameplay forms, advances in
simulation and artificial intelligence, mobile and portable games.

Death
This track will centre on discussions about entropy in game development and
culture. Anticipated papers would include: game and software preservation,
labour and production histories, legal disputes, grey and black markets,
digital distribution, mineral and electrical component studies.


These themes are diffuse enough to take in papers from various fields.
Papers concerning applications and demonstration of games thinking not
listed here will be welcomed. IE has always been a very diverse conference
and we expect this year to be no different.


Submissions
----------------

IE2013 will only accept submissions via
https://www.easychair.org/conferences/?conf=ie20130 .

IE2013 will accept four kinds of submissions; all accepted submissions will
be included in the conference proceedings.

Regular Papers – Recommended length: 7-10 pages.
Regular papers represents mature work where the work has been rigorously
evaluated. All regular papers will be peer reviewed for technical merit,
significance, clarity and relevance to interactive entertainment. Accepted
papers are required to give a 15-20 minute presentation at the conference.

Short Papers – Recommended length: 3 pages.
Short papers represent novel work in progress that may not be yet as mature
as regular submissions, but still represents a significant contribution to
the field. All short papers will be peer reviewed for technical merit,
significance, clarity and relevance to interactive entertainment. Accepted
papers are required to present a poster at the conference.

Demo Submissions – Recommended length: 1 page.
Technical demonstrations show innovative and original implementations to
interactive entertainment. Demo papers will be reviewed by the conference
chair and the program chair for significance and relevance. Demo presenters
are responsible for bringing the necessary equipment to set up their own
demo at the conference.

Exhibition Submissions – Recommended length: 1 page.
These submissions are for work which will be exhibited in the conference's
dedicated space. Applicants are to submit a short write-up outlining and
contextualising the work to be exhibited, including pictures. They will
need to provide a clear understanding of the proposed exhibited design
work, its relationship with interactive entertainment supported by design
argumentation. A detailed description of what and how the work needs to be
exhibited should also be included. Exhibit presenters are responsible for
bringing the necessary equipment to set up their own exhibit at the
conference.

All submissions must be in PDF format, formatted according to the IE
version of the official ACM proceedings format which can be obtained here
in word format, available from the website here:

http://ieconference.org/ie2013/?attachment_id=63

If you need to refer to the original official ACM templates, they can be
obtained at http://www.acm.org/sigs/publications/proceedings-templates .
For a submission to appear in the proceedings, at least one author must
register for the conference by the deadline.

All conference papers will be fully peer reviewed using a double-blind
process (i.e., authors names and affiliations must be omitted in your
submitted papers) by an International Review Panel to ensure research
dissemination of the highest quality. IE2013 will not accept any paper
that, at the time of submission, is under review for or has already been
published or accepted for publication in another journal or conference.


Acceptance
---------------

Successful authors have the opportunity to modify their papers to include
recommendations from the International Review Panel. All accepted papers
are expected to be published in the conference proceedings. Accepted papers
will be published in the ACM IE2013 conference proceedings. The proceedings
volume is part of the International Conference Proceedings Series published
by ACM. Please see http://ieconference.org for papers from previous years.


Contact
-----------
General enquiries: ieconference2013 at gmail.com
Location / organisation enquiries: christian.mccrea at rmit.edu.au
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