[game_edu] Request for books recommendations
S.Gold
goldfile at gmail.com
Thu May 30 16:41:40 EDT 2013
I also suggest:
People, Planning and Production for Video Game Development: Supplemental
Game Production Guide (Paperback) by
Gerard C. Merritt<http://www.amazon.com/gp/aw/s/ref=mw_dp_a_s?k=Gerard%20C.%20Merritt>
http://www.amazon.com/gp/aw/d/0985501200/ref=redir_mdp_mobile/177-3300197-9680754?qid=1335532087&ref_=sr_1_1&sr=8-1
On Thursday, May 30, 2013, Dan Carreker wrote:
> I have two books on game production and management that I have found
> extremely useful. The first is The Game Producer's Handbook by Dan Irish
> which has an amazing amount of specific, practical advice. Game
> Development and Production by Erik Bethlehem is also a great book on the
> subject.
>
> Both focus more on the business and work flow aspect than on personnel
> management (though Irish's book does do some, if memory serves) but both
> are fantastic resources that I would highly recommend. Not sure if they
> quite fit, but worth a good look at nevertheless.
>
> Best of luck,
>
> Dan Carreker
>
> *Sent from my Verizon Wireless 4G LTE DROID*
>
>
> Jedrzej Czarnota <jedrzej.czarnota at gmail.com <javascript:_e({}, 'cvml',
> 'jedrzej.czarnota at gmail.com');>> wrote:
>
> Esteemed Colleagues.
>
> I am currently in the midst of preparing a course for second year
> undergraduate students at Manchester Business School (University of
> Manchester). The course title is going to be “Fundamentals of Managing
> Innovation and Enabling Creativity”, with particular focus on the digital
> games industry.
>
> This is why I am at the moment bringing together *academic and
> non-academic literature* on the topics of* managing creativity,
> co-production, entrepreneurial cultures as well as creative organizations*.
> Hence my request to you – could you share any interesting reading
> recommendations (books in particular) on those subjects? The books are
> meant for teaching staff, not for the students.
>
> Briefly, the course’s learning outcomes are:
>
>
> 1. Understanding the nature of innovation in creative industries (CI),
> 2. Analysing the innovation processes within CI organizations and in
> distributed networks,
> 3. Identifying the challenges of managing innovation and enabling
> creativity in CI,
> 4. Understanding how organisations innovate and what are the
> determinants of a successful creative enterprise.
>
> Again, the main empirical focus of the course will be the digital games
> industry, but the books can also discuss other settings. Thank you very
> much for your help in advance.
>
>
> Yours sincerely,
>
> Jedrzej Czarnota
>
> Ph.D. candidate
>
> Manchester Institute of Innovation Research
>
> Manchester Business School, University of Manchester
>
--
In a completely sane world, madness is the only freedom!
- J. G. Ballard
Skype: tahoegold
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