[game_edu] Request for books recommendations

S.Gold goldfile at gmail.com
Thu May 30 16:41:40 EDT 2013


I also suggest:
People, Planning and Production for Video Game Development: Supplemental
Game Production Guide (Paperback) by
Gerard C. Merritt<http://www.amazon.com/gp/aw/s/ref=mw_dp_a_s?k=Gerard%20C.%20Merritt>







http://www.amazon.com/gp/aw/d/0985501200/ref=redir_mdp_mobile/177-3300197-9680754?qid=1335532087&ref_=sr_1_1&sr=8-1


On Thursday, May 30, 2013, Dan Carreker wrote:


> I have two books on game production and management that I have found

> extremely useful. The first is The Game Producer's Handbook by Dan Irish

> which has an amazing amount of specific, practical advice. Game

> Development and Production by Erik Bethlehem is also a great book on the

> subject.

>

> Both focus more on the business and work flow aspect than on personnel

> management (though Irish's book does do some, if memory serves) but both

> are fantastic resources that I would highly recommend. Not sure if they

> quite fit, but worth a good look at nevertheless.

>

> Best of luck,

>

> Dan Carreker

>

> *Sent from my Verizon Wireless 4G LTE DROID*

>

>

> Jedrzej Czarnota <jedrzej.czarnota at gmail.com <javascript:_e({}, 'cvml',

> 'jedrzej.czarnota at gmail.com');>> wrote:

>

> Esteemed Colleagues.

>

> I am currently in the midst of preparing a course for second year

> undergraduate students at Manchester Business School (University of

> Manchester). The course title is going to be “Fundamentals of Managing

> Innovation and Enabling Creativity”, with particular focus on the digital

> games industry.

>

> This is why I am at the moment bringing together *academic and

> non-academic literature* on the topics of* managing creativity,

> co-production, entrepreneurial cultures as well as creative organizations*.

> Hence my request to you – could you share any interesting reading

> recommendations (books in particular) on those subjects? The books are

> meant for teaching staff, not for the students.

>

> Briefly, the course’s learning outcomes are:

>

>

> 1. Understanding the nature of innovation in creative industries (CI),

> 2. Analysing the innovation processes within CI organizations and in

> distributed networks,

> 3. Identifying the challenges of managing innovation and enabling

> creativity in CI,

> 4. Understanding how organisations innovate and what are the

> determinants of a successful creative enterprise.

>

> Again, the main empirical focus of the course will be the digital games

> industry, but the books can also discuss other settings. Thank you very

> much for your help in advance.

>

>

> Yours sincerely,

>

> Jedrzej Czarnota

>

> Ph.D. candidate

>

> Manchester Institute of Innovation Research

>

> Manchester Business School, University of Manchester

>



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