[game_edu] CAKLL FOR FULL RESEARCH PAPERS

John Sutherland john.sutherland at member.tiga.org
Mon Dec 8 05:53:58 EST 2014


THE COMPUTER GAMES JOURNAL

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CALL FOR PAPERS VOLUME 4 EDITION 2

CALL OPENS: DECEMBER 2014

CALL CLOSES: FEBRUARY-MARCH 2014

FINAL COPY AGREED: APRIL-MAY 2015

PUBLICATION: JULY 2015

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Following the purchase of The Computer Games Journal title by Springer
Science+Business Media through its subsidiary Apress, we are pleased to announce
a first general call for papers for tCGJ fourth volume second edition.

The response to publication in tCGJv4(1) has been strong.  As this represents a
new-start for The Computer Games Journal, authors have a singular opportunity in
2015 to have their work appear quickly in a rated publication through a leading
publishing house. All work published will be widely available across all
relevant online research databases and will be co-distributed with leading
academic publications, including Lecture Notes In Computer Science, going to the
world’s leading research centres and beyond.

For the first Springer/Apress editions, Volume 4, we are seeking significant
ground-breaking work which will set a trend for later editions, and perhaps also
future special editions. The 2015 onwards editions of The Computer Games Journal
will continue with the aims from the first tCGJ publication in early 2012:
publishing work which is of good quality, interesting for a readership in
research and in development, and which has something new to say to this mixed
audience.

Expressions of interest, abstracts and full papers are invited to be submitted
to editor at computergamesjournal.com. As has always been the case with the
Computer Games Journal, all submissions will be acknowledged quickly and we will
aim to respond in detail with feedback on reviews of full paper submissions
within 2-3 weeks.

Topics may include, but are not limited to, programming, software engineering,
design, music, artificial intelligence, advergames, marketing, business
modelling, financing, artwork, simulation, narrative, socialisation, games as a
creative industry, and, gender issues.

Dr John N Sutherland BSc MSc EdD(dist) CTh CEng MBCS

Editor-in-Chief, The Computer Games Journal
Springer / Apress, New York, USA.

editor at computergamesjournal.com computergamesjournal.com twitter.com/CompGameJou
facebook.com/ComputerGamesJournal
https://www.linkedin.com/groups?home=&gid=4182192

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The Computer Games Journal is an imprint of Springer Science+Business Media and
of Apress computergamesjournal.com - "Good, Interesting & Novel in games
research"
springer.com - "superior specialist information"
apress.com - "for professionals by professionals”

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