[game_edu] African Game Conference CFP

Benedict Olumhense olumhenseben at gmail.com
Tue Jan 28 20:30:47 EST 2014


(Please distribute widely!)

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Call for Papers
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The Inaugural edition of the African Game Conference 2014
http://www.agconf.com/
will be held in Lagos, Nigeria November 20, 21 2014


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Overview
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With the emerging gaming landscape on the African continent, Africa's game
development indies often struggle to find the necessary support to develop
and compete with favourably with its counterparts in the developed World.

Key issues affecting these indies range from manpower development, funds
access for game development, commercial channels to market these developed
titles to monetization and micro-transaction models etc.

Our 2 day conference will focus on possible ways to help alleviate these
challenges by bringing together industry professionals in Game Design and
Development, Visual, Audio, CGI and Animation development, Games and App
Marketing, Government Regulatory Authorities, OEM's, Telco's, as well as
Vendor Services and Organisation. The aim is to share, discuss, combine
and collaborate on novel products and solutions for the continental and
global market.


The conference aims to advance infusing African stories and folktales into
game development through art and businesses.


Themes of interest include, but not limited to, the following areas:


- Game development processes, platforms and tools for product
development.
- Monetization, content marketing and acquisition, retention and
development models.
- Visual development tools and processes.
- Audio and narration development tools and processes.
- IP protection laws and governing policies against piracy and consumer
protection.
- Game localisation.
- Scrum, Agile and Rapid App development and testing models and
workshops.


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Submissions
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We encourage submissions from diverse backgrounds and aim to promote the
exchange of ideas between organisations and researchers working in the
above-mentioned areas. We invite submissions of more established ideas and
methods as long papers (8 pages), preliminary work as short papers (4
pages), and demo/poster papers (2 pages).
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