[game_edu] HTML 5 2D

Mike Sellers mike at onlinealchemy.com
Sat Jun 28 12:37:33 EDT 2014


Jeremy is too much the gentleman to point it out, but he has an awesome
book coming out this summer on game design, prototyping, and development
with Unity/C#. Highly recommended.
http://www.amazon.com/Introduction-Game-Design-Prototyping-Development/dp/0321933168

Mike Sellers
Indiana University


On Fri, Jun 27, 2014 at 7:30 AM, Jeremy Gibson <jrgibson at gmail.com> wrote:

> Just to follow up on Siobhan's comments:
>
> Before my current gig in a computer science program, I taught programming
> to people who were non-programmers from 2000-2013 (most recently for the
> Interactive Media and Games Division of the cinema school @ USC). I taught
> a variety of languages in that time, including Macromedia Director Lingo,
> ActionScript, Unity JavaScript, and Unity C#. Across all of that time, the
> two most successful languages for non-programmers were Lingo (because of
> its simplicity and the power of Director) and Unity C#. Flash ActionScript
> was my primary teaching focus from late 2000 to 2010, and even after 10
> years of teaching it, my students were able to do less the final semester
> that I taught Flash game development than the first semester that I taught
> Unity C# game development. C# is a fantastic language that enforces good
> programming habits and eventually becomes much faster and easier to work
> with (even for students who are "non-programmers") because of things like
> robust code completion that just aren't available in a non-strongly-typed
> language.
>
> Now, I strongly recommend Unity and C# for anyone working with first-time
> programmers. :)
>
>   – Jeremy
>
>
>
> ————————————————
> Jeremy R. Gibson
> Game Designer / Professor
> o. 434.321.8624    c.512.659.8624
>
>
> On Fri, Jun 27, 2014 at 2:07 AM, Siobhan Thomas <four at nucleus.com> wrote:
>
>> Yes, will do:)
>>
>> Sent from my iPhone
>>
>> On 27 Jun 2014, at 03:53, Angel Rivera <arivera at utica.edu> wrote:
>>
>> Would you write back to the mailing list with the frameworks/engines you
>> picked and why you picked them.
>>
>> Thanks
>>
>>
>> On Thu, Jun 26, 2014 at 5:57 PM, Siobhan Thomas <four at nucleus.com> wrote:
>>
>>> Thank you everyone for your very helpful responses! You've given me a
>>> lot to think about:)
>>>
>>> Sent from my iPhone
>>>
>>> On 26 Jun 2014, at 07:02, Angel Rivera <arivera at utica.edu> wrote:
>>>
>>> There are so many.
>>>
>>> ImpactJs is popular and well maintained and you can also use it to
>>> create HTML5 games for the WiiU. Impactjs.com
>>>
>>> Construct2 exports games in html5+js. It has a javascript SDK for deep
>>> acess and to implement custom features. You can also make WiiU games with
>>> it and almost for any other platform. Good for beginners and advanced
>>> developers. Integration with Spriter for sprite animations, advanced
>>> collision boxes, etc. We use Construct2 in my school for introduction to
>>> gamedev. Www.scirra.com
>>>
>>> Maybe others have more information.
>>>
>>> Cheers.
>>>  On Jun 25, 2014 8:46 AM, "Siobhan Thomas" <four at nucleus.com> wrote:
>>>
>>>> Hi everyone,
>>>>
>>>> Just need a quick bit of advice. We currently use flash+as3+flash
>>>> builder for our first year first semester 2d games module.
>>>>
>>>> I'd like to move to HTML5. Anyone have any suggestions in this regard?
>>>> Can anyone suggest a good engine? Framework? Etc?
>>>>
>>>> We already use Unity, so this would be something other than that.
>>>>
>>>> Thanks
>>>> Siobhan
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