[game_edu] Teaching with Unity and Playmaker

Bill Whetsel billsclass at gmail.com
Wed Oct 15 22:15:11 EDT 2014


Hello Malcolm,

I teach with the Unity & Playmaker combination and it's a great solution.
Students can get up and running very fast. I teach a series of courses in
Game Design.
The audience is a combination of Artists, Designers and Programmers.

I found most of the fundamental concepts in the Unity/Learn
<http://unity3d.com/learn/tutorials/modules> section can be emulated in
Playmaker.

The Playmaker Forums <http://www.hutonggames.com/playmakerforum/> are very
helpful as well.


*Bill Whetsel*
Google+ <https://plus.google.com/u/0/110288187528682884959/posts>



On Wed, Oct 15, 2014 at 9:51 PM, Malcolm Ryan <malcolmr at cse.unsw.edu.au>
wrote:

> I’m teaching a first-year university game design class to a mixed of
> programmers and non-programmers. I’m looking for a game engine for them to
> prototype in. My wish-list is:
>
>         1) A visual editor. Preferably something event based “when X do Y”.
>
>         2) An interface between this editor and a scripting interface, so
> the programmers can write code and then use the components they’ve written
> in the visual editor.
>
>         3) Games can be exported to the web and played online, for easy
> sharing.
>
>         4) It feels like an “adult” tool, not a toy (unlike Kodu).
> Something they will actually continue to use later, and won’t be
> embarrassed to put on their resume.
>
>         5) It is well-documented.
>
>         6) It is multi-platform (Windows and Mac, at least)
>
>         7) It is cheap/free (for educational customers)
>
> At the moment I am looking into Unity + Playmaker, but the Playmaker
> documentation is a bit sparse and while the visual editor is good for
> representing state machines, it doesn’t seem to express reactive rules very
> clearly (like: "while up is pressed, move forward”). Has anyone tried
> teaching with this combination?
>
> Malcolm
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