[game_edu] Teaching with Unity and Playmaker

Bhupinder Virk-Anwar bhusafdar at yahoo.com
Wed Oct 15 22:32:28 EDT 2014


Hi I teach with Unity at a high school level.. 
mix of artist and programmers , and even some non-programmers. I think Unity has enough meat to it 
and is a viable industry engine to offer content for a full year course. If you want to collaborate or have more questions let me know.
Ms. A
 
 


On Wednesday, October 15, 2014 7:15 PM, Bill Whetsel <billsclass at gmail.com> wrote:
 


Hello Malcolm,

I teach with the Unity & Playmaker combination and it's a great solution.
Students can get up and running very fast. I teach a series of courses in Game Design. 
The audience is a combination of Artists, Designers and Programmers. 

I found most of the fundamental concepts in the Unity/Learn section can be emulated in Playmaker.

The Playmaker Forums are very helpful as well.



Bill Whetsel
Google+




On Wed, Oct 15, 2014 at 9:51 PM, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:

I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:
>
>        1) A visual editor. Preferably something event based “when X do Y”.
>
>        2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.
>
>        3) Games can be exported to the web and played online, for easy sharing.
>
>        4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.
>
>        5) It is well-documented.
>
>        6) It is multi-platform (Windows and Mac, at least)
>
>        7) It is cheap/free (for educational customers)
>
>At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?
>
>Malcolm
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