[game_edu] Teaching with Unity and Playmaker
Malcolm Ryan
malcolmr at cse.unsw.edu.au
Wed Oct 15 23:56:35 EDT 2014
I should add: I have plenty of experience with using Unity on its own (we use it in later years) but I’m specifically looking for a visual behaviour editor to get beginners going quickly, rather than having to teach C# or UnityScript.
Malcolm
On 16 Oct 2014, at 12:51 pm, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
> I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:
>
> 1) A visual editor. Preferably something event based “when X do Y”.
>
> 2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.
>
> 3) Games can be exported to the web and played online, for easy sharing.
>
> 4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.
>
> 5) It is well-documented.
>
> 6) It is multi-platform (Windows and Mac, at least)
>
> 7) It is cheap/free (for educational customers)
>
> At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?
>
> Malcolm
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