[game_edu] Teaching with Unity and Playmaker
Malcolm Ryan
malcolmr at cse.unsw.edu.au
Thu Oct 16 00:13:57 EDT 2014
Does anyone have any experience with uScript for Unity?
http://uscript.net
M
On 16 Oct 2014, at 2:56 pm, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
> I should add: I have plenty of experience with using Unity on its own (we use it in later years) but I’m specifically looking for a visual behaviour editor to get beginners going quickly, rather than having to teach C# or UnityScript.
>
> Malcolm
>
> On 16 Oct 2014, at 12:51 pm, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
>
>> I’m teaching a first-year university game design class to a mixed of programmers and non-programmers. I’m looking for a game engine for them to prototype in. My wish-list is:
>>
>> 1) A visual editor. Preferably something event based “when X do Y”.
>>
>> 2) An interface between this editor and a scripting interface, so the programmers can write code and then use the components they’ve written in the visual editor.
>>
>> 3) Games can be exported to the web and played online, for easy sharing.
>>
>> 4) It feels like an “adult” tool, not a toy (unlike Kodu). Something they will actually continue to use later, and won’t be embarrassed to put on their resume.
>>
>> 5) It is well-documented.
>>
>> 6) It is multi-platform (Windows and Mac, at least)
>>
>> 7) It is cheap/free (for educational customers)
>>
>> At the moment I am looking into Unity + Playmaker, but the Playmaker documentation is a bit sparse and while the visual editor is good for representing state machines, it doesn’t seem to express reactive rules very clearly (like: "while up is pressed, move forward”). Has anyone tried teaching with this combination?
>>
>> Malcolm
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>
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