[game_edu] Source Control in Education

Aline Normoyle alinen at seas.upenn.edu
Sat Oct 18 09:15:55 EDT 2014


Git has become a popular choice at UPenn and for broadly for 
opensource.  Git doesn't need any server setup, is fast, and allows one 
to share both code and change logs with a wide audience (including 
potential employers!).

Git, like SVN and other source control programs, work best with text 
files (binary files and source control are uneasy bedfellows in 
general), but it's viable

http://stackoverflow.com/questions/540535/managing-large-binary-files-with-git

best,
Aline

On 10/17/2014 5:08 PM, Russ Hanna wrote:
>
> Just FYI:  We use Perforce at no cost under an educational license.
>
> Russ
>
> *From:*game_edu [mailto:game_edu-bounces at igda.org] *On Behalf Of *Jose 
> Zagal
> *Sent:* Friday, October 17, 2014 4:00 PM
> *To:* IGDA Game Education Listserv
> *Subject:* Re: [game_edu] Source Control in Education
>
> Perforce is an industry standard. Last I checked they didn't have a 
> particularly cheap educational pricing scheme, but that may have changed.
>
> Jose
>
> Sent from my iPhone
>
>
> On Oct 17, 2014, at 2:07 PM, Jeremy Gibson <jrgibson at gmail.com 
> <mailto:jrgibson at gmail.com>> wrote:
>
>     I can tell you that subversion is (or was) particularly bad for
>     large files. They may have updated it since I used it last in
>     2008, but at the time, svn only checked the first kilobyte and the
>     size of a file to see if it was different from a previous version.
>     We were working in Flash at the time, and frequently, svn would
>     ignore changes in .fla files because the size was similar and the
>     first K was the same.
>
>       -- Jeremy
>
>     On Friday, October 17, 2014, Gregory Walek <gwalek at ccsnh.edu
>     <mailto:gwalek at ccsnh.edu>> wrote:
>
>     I'm reevaluating source control technologies for use in my program
>     and looking for feed back.  I'm looking to know what are my
>     options and what you think is the best option to use.
>
>     If you also have any suggestions for best practices to teaching,
>     implementing it, and having students use source control, I'd love
>     to hear about that as well!
>
>     Here's some context about my program:
>     We are a programming degree for game development.  We do use the
>     Unreal Engine and sometimes use Unreal for capstone projects. As
>     such, we can have many & large files that may need to be stored in
>     the repository.
>     _______________________________________________
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>
>
>     -- 
>
>
>
>     ------------------------------------------------
>     Jeremy R. Gibson
>
>     Game Designer / Professor
>
>     o. 434.321.8624    c.512.659.8624
>
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>     game_edu at igda.org <mailto:game_edu at igda.org>
>     https://pairlist7.pair.net/mailman/listinfo/game_edu
>
>
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-- 
Aline Normoyle
PhD Candidate
SIG Center for Computer Graphics
alinen at seas.upenn.edu
www.alinenormoyle.com

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