[game_edu] Source Control in Education

Simon Rozner infonaut at gameonaut.com
Sat Oct 18 09:57:05 EDT 2014


Mercurial as well is a great choice, has the same issues to be aware of as git for large files. Greater choice imho as past history can't be deleted in Mercurial.  

Alternatively i could recommend also Alienbrain (free edu license for limited project/users) on request, Shotgun or as a great tool also plastic csm

Cheers  

--  
Simon Rozner
Sent with Sparrow (http://www.sparrowmailapp.com/?sig)


On Saturday, 18 October, 2014 at 15:15, Aline Normoyle wrote:

> Git has become a popular choice at UPenn and for broadly for opensource.  Git doesn't need any server setup, is fast, and allows one to share both code and change logs with a wide audience (including potential employers!).
>  
> Git, like SVN and other source control programs, work best with text files (binary files and source control are uneasy bedfellows in general), but it's viable
>  
> http://stackoverflow.com/questions/540535/managing-large-binary-files-with-git
>  
> best,
> Aline
>  
> On 10/17/2014 5:08 PM, Russ Hanna wrote:
> > Just FYI:  We use Perforce at no cost under an educational license.  
> >   
> > Russ
> >   
> > From: game_edu [mailto:game_edu-bounces at igda.org] On Behalf Of Jose Zagal
> > Sent: Friday, October 17, 2014 4:00 PM
> > To: IGDA Game Education Listserv
> > Subject: Re: [game_edu] Source Control in Education  
> >   
> > Perforce is an industry standard. Last I checked they didn't have a particularly cheap educational pricing scheme, but that may have changed.
> >  
> >   
> >  
> >   
> >  
> > Jose
> >  
> > Sent from my iPhone  
> >  
> > On Oct 17, 2014, at 2:07 PM, Jeremy Gibson <jrgibson at gmail.com (mailto:jrgibson at gmail.com)> wrote:  
> > > I can tell you that subversion is (or was) particularly bad for large files. They may have updated it since I used it last in 2008, but at the time, svn only checked the first kilobyte and the size of a file to see if it was different from a previous version. We were working in Flash at the time, and frequently, svn would ignore changes in .fla files because the size was similar and the first K was the same.
> > >   
> > >  
> > >   – Jeremy
> > >  
> > > On Friday, October 17, 2014, Gregory Walek <gwalek at ccsnh.edu (mailto:gwalek at ccsnh.edu)> wrote:  
> > > I'm reevaluating source control technologies for use in my program and looking for feed back.  I'm looking to know what are my options and what you think is the best option to use.
> > >  
> > > If you also have any suggestions for best practices to teaching, implementing it, and having students use source control, I'd love to hear about that as well!
> > >  
> > > Here's some context about my program:
> > > We are a programming degree for game development.  We do use the Unreal Engine and sometimes use Unreal for capstone projects. As such, we can have many & large files that may need to be stored in the repository.
> > > _______________________________________________
> > > game_edu mailing list
> > > game_edu at igda.org
> > > https://pairlist7.pair.net/mailman/listinfo/game_edu  
> > >  
> > >  
> > > --  
> > >  
> > >  
> > > ————————————————
> > > Jeremy R. Gibson  
> > > Game Designer / Professor
> > > o. 434.321.8624    c.512.659.8624
> > >  
> > >  
> > >  
> > >   
> > >  
> >  
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> >  
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> >  
> >  
> > _______________________________________________ game_edu mailing list game_edu at igda.org (mailto:game_edu at igda.org) https://pairlist7.pair.net/mailman/listinfo/game_edu  
> -- Aline Normoyle PhD Candidate SIG Center for Computer Graphics alinen at seas.upenn.edu (mailto:alinen at seas.upenn.edu) www.alinenormoyle.com (http://www.alinenormoyle.com)  
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