[game_edu] Source Control in Education

Jeremy Gibson jrgibson at gmail.com
Sat Oct 18 10:06:04 EDT 2014


GitHub also has free accounts for educational users. I've been using GitHub
for my projects lately, but I've been using command line for it because the
graphical tools are unsatisfactory.

On Saturday, October 18, 2014, Simon Rozner <infonaut at gameonaut.com> wrote:

>  Mercurial as well is a great choice, has the same issues to be aware of
> as git for large files. Greater choice imho as past history can't be
> deleted in Mercurial.
>
> Alternatively i could recommend also Alienbrain (free edu license for
> limited project/users) on request, Shotgun or as a great tool also plastic
> csm
>
> Cheers
>
> --
> Simon Rozner
> Sent with Sparrow <http://www.sparrowmailapp.com/?sig>
>
> On Saturday, 18 October, 2014 at 15:15, Aline Normoyle wrote:
>
>  Git has become a popular choice at UPenn and for broadly for opensource.
> Git doesn't need any server setup, is fast, and allows one to share both
> code and change logs with a wide audience (including potential employers!).
>
> Git, like SVN and other source control programs, work best with text files
> (binary files and source control are uneasy bedfellows in general), but
> it's viable
>
>
> http://stackoverflow.com/questions/540535/managing-large-binary-files-with-git
>
> best,
> Aline
>
> On 10/17/2014 5:08 PM, Russ Hanna wrote:
>
>  Just FYI:  We use Perforce at no cost under an educational license.
>
>
>
> Russ
>
>
>
> *From:* game_edu [mailto:game_edu-bounces at igda.org
> <javascript:_e(%7B%7D,'cvml','game_edu-bounces at igda.org');>] *On Behalf
> Of *Jose Zagal
> *Sent:* Friday, October 17, 2014 4:00 PM
> *To:* IGDA Game Education Listserv
> *Subject:* Re: [game_edu] Source Control in Education
>
>
>
> Perforce is an industry standard. Last I checked they didn't have a
> particularly cheap educational pricing scheme, but that may have changed.
>
>
>
>
>
> Jose
>
> Sent from my iPhone
>
>
> On Oct 17, 2014, at 2:07 PM, Jeremy Gibson <jrgibson at gmail.com
> <javascript:_e(%7B%7D,'cvml','jrgibson at gmail.com');>> wrote:
>
>  I can tell you that subversion is (or was) particularly bad for large
> files. They may have updated it since I used it last in 2008, but at the
> time, svn only checked the first kilobyte and the size of a file to see if
> it was different from a previous version. We were working in Flash at the
> time, and frequently, svn would ignore changes in .fla files because the
> size was similar and the first K was the same.
>
>
>
>   – Jeremy
>
> On Friday, October 17, 2014, Gregory Walek <gwalek at ccsnh.edu
> <javascript:_e(%7B%7D,'cvml','gwalek at ccsnh.edu');>> wrote:
>
> I'm reevaluating source control technologies for use in my program and
> looking for feed back.  I'm looking to know what are my options and what
> you think is the best option to use.
>
> If you also have any suggestions for best practices to teaching,
> implementing it, and having students use source control, I'd love to hear
> about that as well!
>
> Here's some context about my program:
> We are a programming degree for game development.  We do use the Unreal
> Engine and sometimes use Unreal for capstone projects. As such, we can have
> many & large files that may need to be stored in the repository.
> _______________________________________________
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>
>
>
> --
>
>
>
> ————————————————
> Jeremy R. Gibson
>
> Game Designer / Professor
>
> o. 434.321.8624    c.512.659.8624
>
>
>
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>
> --
> Aline Normoyle
> PhD Candidate
> SIG Center for Computer Graphicsalinen at seas.upenn.edu <javascript:_e(%7B%7D,'cvml','alinen at seas.upenn.edu');>www.alinenormoyle.com
>
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-- 


————————————————
Jeremy R. Gibson
Game Designer / Professor
o. 434.321.8624    c.512.659.8624
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