[game_edu] Internship question
Ben Chang
changb3 at rpi.edu
Tue Jan 27 17:03:14 EST 2015
Thanks! That was my thought as well, but I wanted to make sure I wasn't
giving poor advice.
TBF the non-compete wasn't for all game development work; it applied to
games with a similar topic and target audience, though to my mind that
doesn't make it any better. The company is a new startup that looks
like it's also primarily people just out of school. All of which tells
me this is something I need to start covering in class.
--Ben
On 1/27/15 4:34 PM, Ian Schreiber via game_edu wrote:
> Unpaid internships, regardless of anything else, are illegal in many
> states and are sketchy to begin with. Minimum wage is cheap, and a
> handful of paid interns isn't going to be the thing that makes or
> breaks a company's bottom line. They also have the down side of
> perpetuating a social class gap: students from disadvantaged
> backgrounds are less able to take an unpaid internship to begin with.
> I would tend to steer students away from unpaid internships in general
> (at least the good students; let the terrible students work for the
> company for free, as punishment to both the student and the company
> ;-). As for "you'll get great experience" - you know what else gives
> great experience without pay? Working on your own game. Have the
> interested students do that instead. As for "we might hire you if you
> do great work as an unpaid intern," if they underpay interns, I'd
> assume they don't treat you any better as a permanent employee, so
> that's not exactly a selling point either.
>
> Non-competes are another red flag, ESPECIALLY at the intern level. To
> the extent that non-competes are okay, it's mainly to prevent someone
> like a team lead or director level employee from leaving the company
> and pulling half the dev team with them to start their own studio.
> (One could argue that a better defense against this situation is to
> treat your employees well enough that they wouldn't want to leave,
> rather than just sticking a legal poison bomb in their work contract,
> but whatever.) Telling a student that they can't work in the industry,
> though? I can't see any rational justification for this. Also, worth
> noting that non-competes are unenforceable in many jurisdictions.
>
> Both of those things together? Not normal, definitely unethical,
> possibly illegal. I would stay far, far away. Definitely NOT the kind
> of place I would want my students to go.
>
> If a student had other reasons that outweighed the negatives that made
> them really interested in this particular internship for some reason,
> I would have them research the labor laws in the state that the
> company lives in to see what their rights are.
>
> - Ian
>
>
> ------------------------------------------------------------------------
> *From:* Ben Chang <changb3 at rpi.edu>
> *To:* game_edu at igda.org
> *Sent:* Tuesday, January 27, 2015 4:05 PM
> *Subject:* [game_edu] Internship question
>
> Hi all,
>
> I have a student who's been offered an unpaid internship. The contract
> has as non-compete that would bar him from doing game dev work in a
> related field for one year after completion. Is this normal for unpaid
> internship? It seems disadvantageous. The only value he receives from
> performing the work is experience to use towards future employment, but
> he would be prevented from seeking employment doing the thing he'd
> gotten experience doing.
>
> thanks,
>
> --Ben Chang
>
> --
> Benjamin Chang
> Associate Professor, Department of the Arts
> Director, Games and Simulation Arts and Sciences
> Rensselaer Polytechnic Institute
> 110 8th Street, Troy, NY 12180
> changb3 at rpi.edu <mailto:changb3 at rpi.edu>
> 518.276.2366
>
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--
Benjamin Chang
Associate Professor, Department of the Arts
Director, Games and Simulation Arts and Sciences
Rensselaer Polytechnic Institute
110 8th Street, Troy, NY 12180
changb3 at rpi.edu
518.276.2366
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