[game_edu] NetGames 2015 -- Call for Participation (December 3-4, 2015)

Maha Abdallah Maha.Abdallah at lip6.fr
Sun Nov 22 18:53:11 EST 2015


                       CALL FOR PARTICIPATION
******************************************************************************
*                         NetGames 2015                                  
     *
* The 14th International Workshop on Network and Systems Support for 
Games   *
*	         December 3-4, 2015, Zagreb, Croatia                         *
*	             http://netgames2015.fer.hr/                             *
*                                                                        
     *
*       In co-operation with ACM SIGCOMM and ACM SIGMM                   
     *
*    Technically sponsored by IEEE Communications Society                
     *
*                                                                        
     *
******************************************************************************

We would like to cordially invite you to attend the 14th International 
Workshop on Network and Systems Support for Games (NetGames 2015), which 
will be held at the University of Zagreb, Zagreb, Croatia on December 
3-4, 2015. The NetGames workshop is a major annual international 
workshop that brings together researchers and practitioners from 
academia and industry across the globe to present their latest research 
on the challenges of today's networked games, and to further understand 
the requirements and explore the possibilities of future generations of 
networked games.

Three keynote addresses, a panel discussion, and a total of 17 research 
papers, posters and demos spanning various topics related to networked 
games will be presented and discussed. We cordially invite you to attend 
the workshop and share with us your feedback, thoughts, and experience. 
Further details can be found at: http://netgames2015.fer.hr/

REGISTRATION
============
Online registration site: http://netgames2015.fer.hr/registration.html

KEYNOTE SPEAKERS
================

1. Franck Diard (Chief Software Architect at NVIDIA)
    Title: GeForce NOW, a Cloud Gaming Service by NVIDIA

2. Jan Van Looy (Assistant Professor at the research group for Media and 
ICT (iMinds-MICT), Ghent University, Belgium)
    Title: Serious NetGames? Evaluating the potential of network 
technologies for serious games and learning assessment

3. Maxim Baryshnikov (Solutions Architect at Wargaming.net)
    Title: Engineering decisions behind World of Tanks server

ACCEPTED PAPERS
===============
A. Long papers:
    ------------
Application Context Based Algorithm For Player Skill Evaluation
Mirko Suznjevic (University of Zagreb, Croatia);
Maja Matijasevic (University of Zagreb, Croatia);
Jelena Konfic (Ericsson Nikola Tesla, Croatia)

Behind the Game: Exploring the Twitch Streaming Platform
Jie Deng (Queen Mary University of London, United Kingdom);
Gareth Tyson (Queen Mary, University of London, United Kingdom);
Felix Cuadrado	(Queen Mary, University of London, United Kingdom);
Steve Uhlig (Queen Mary, University of London, United Kingdom)

Dissecting Games Engines: the Case of Unity3D
Farouk Messaoud (Institute of Research and Technology & University 
Rennes 1, France);
Gwendal Simon (Institut Mines Telecom - Telecom Bretagne, France);
Adlen Ksentini (University of Rennes 1 / IRISA Lab, France)

DynFilter: Limiting Bandwidth of Online Games using Adaptive Pub/Sub 
Message Filtering
Julien Gascon-Samson (McGill University, Canada);
Jorg Kienzle (McGill University, Canada);
Bettina Kemme (McGill University, Canada)

Rise of the Bots: Bot Prevalence and Its Impact on Match Outcomes in 
League of Legends
Choong-Soo Lee (St. Lawrence University, USA);
Ivan Ramler (St. Lawrence University, USA)

SDN-based Game-Aware Network Management for Cloud Gaming
Maryam Amiri (University of Ottawa, Canada);
Hussein Al Osman (University of Ottawa, Canada);
Shervin Shirmohammadi (University of Ottawa, Canada);
Maha Abdallah (Pierre and Marie Curie University, France)

Segment-of-Interest Driven Live Game Streaming: Saving Bandwidth Without 
Degrading Experience
Tao-Ya Fan-Chiang (National Tsing Hua University, Taiwan);
Hua-Jun Hong (National Tsing Hua University, Taiwan);
Cheng-Hsin Hsu (National Tsing Hua University, Taiwan)

Toxicity Detection in Multiplayer Online Games
Marcus Maertens (Delft University of Technology, The Netherlands);
Siqi Shen (National University of Defense Technology, P.R. China);
Alexandru Iosup (Delft University of Technology, The Netherlands);
Fernando A. Kuipers (Delft University of Technology, The Netherlands)

Virtual Machines vs. Containers in Cloud Gaming Systems
Teemu Kamarainen (Aalto University, Finland);
Yuanqi Shan (Aalto University, Finland);
Matti Siekkinen (Aalto University, Finland);
Antti Yla-Jaaski (Aalto University, Finland)



B. Short Papers (Posters):
    -----------------------
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games
Tim Humernbrum (University of Munster, Germany);
Stefan Delker (Spinor, Germany);
Frank Glinka (University of Munster, Germany);
Folker M Schamel (Spinor, Germany);
Sergey Gorlatch (University of Munster, Germany)

Evaluation of Lag-Related Configurations in First-Person Shooter Games
Wai Kiu Lee (The Hong Kong Polytechnic University, Hong Kong);
Rocky Chang (The Hong Kong Polytechnic University, Hong Kong);

Games based on active NFC Objects: Model and Security Requirements
Florent Fortat (Institut Mines-Telecom, Telecom SudParis & Hanakai 
Studio, France);
Maryline Laurent (Institut Mines-Telecom, Telecom SudParis, France);
Michel Simatic (Telecom SudParis, France)

Geolocative Raycasting for Real-Time Buildings Detection in Pervasive 
Games
Vlasios Kasapakis (University of the Aegean, Greece);
Damianos Gavalas (University of the Aegean, Greece)

Hard-core User and Bot User Classification using Game Character's Growth 
Types
Jin Lee (Korea University, Korea);
Sung Wook Kang (Korea University, Korea);
Huy Kang Kim (Korea University, Korea)


C. Short Papers (Demos):
    ---------------------
Can a Wi-Fi WLAN Support a First Person Shooter?
Jose Saldana (University of Zaragoza, Spain);
Juan Luis de la Cruz (University of Zaragoza, Spain);
Luis Sequeira (University of Zaragoza, Spain);
Julian Fernandez-Navajas (University of Zaragoza, Spain);
Jose Ruiz-Mas (University of Zaragoza, Spain)

LightDroid: An Open-Source Mobile Cloud Gaming Platform
Justus Beyer (Quality and Usability Lab, Telekom Innovation 
Laboratories, Technische Universitat Berlin, Germany);
Richard Varbelow (Quality and Usability Lab, Technische Universitat 
Berlin, Germany)

User Customization of the GamingAnywhere Android Mobile Client Interface
Ivan Slivar (University of Zagreb, Croatia);
Zvonimir Dragozet (University of Zagreb, Croatia);
Lea Skorin-Kapov (University of Zagreb, Croatia)


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