[game_edu] well played v5n2!

drew davidson drew at waxebb.com
Wed Apr 27 14:23:21 EDT 2016



ETC Press is excited to announce the release of the second issue of the fifth volume of Well Played.

http://press.etc.cmu.edu/content/volume-5-number-2

Part 1: DiGRA

EVE is Real: How conceptions of the 'real' affect and reflect an online game community
Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik

Playing Across Media: Exploring Transtextuality in Competitive Games and eSports
Ben Egliston

Authentic Portrayals of Game Culture? A Content Analysis of the Crowd-funded YouTube Documentary The Smash Brothers
Ahmed Elmezeny, Jeffrey Wimmer

PART 2: Games Learning Society

Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and Sartre’s Being and Nothingness
Kyrie Eleison H. Caldwell

Rocksmith 2014 – 60 Days of Variety, Feedback and Missions
Osvaldo Jiménez

Intergenerational Gaming in Kerbal Space Program
Eric Klopfer, Oren Klopfer

How I Learned to Stop Worrying and Love Youth AR Game Creation
Judy Perry, Bob Coulter, Juan Rubio, Chris Holden

He Was The Most...Human: Ethical Play in Doki Doki Universe
Kenneth Rosenberg

Prepare to Suffer with Paul & Mo: Let’s Play as Well Played
Moses Wolfenstein, Paul Berberich

“Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played”
Lucas Cook, Sean Duncan

Ingress Well-Played: City as MMO
Elizabeth Lane Lawley

Finding the beat: Cycles of expertise in rhythm games
Kevin Miklasz

*These essays were part of the Well Played Sessions at GLS 11 <http://www.glsconference.org/>, the 2015 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2015 DiGRA <http://www.digra.org/> conference in Lüneburg, Germany.

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.

Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.

The goal of the journal is to continue developing and defining a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at video games and the experience of playing them, we hope to expand the discussion, and show how games are well played in a variety of ways. 

The Well Played Journal has been receiving enough quality submissions to be published quarterly. We have organized our editorial board so that there are Associate Editors (Jane Pinckard and John Sharp) and Assistant Editors (Ira Fay and Clara Fernandez) to help set up a blind peer review process. Our goal is to publish great essays. There won't be a subscription, although as with all ETC Press publications, all issues will be available for download for free, and we'll offer print versions for sale through Lulu.com.

For more information, and to purchase or download a copy, visit:

http://press.etc.cmu.edu/

http://press.etc.cmu.edu/wellplayed

The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.

All submissions and questions should be sent to:
drew ( at ) andrew ( dot ) cmu ( dot ) edu
For formatting guidelines, see:
http://press.etc.cmu.edu/files/WellPlayed-Guidelines-New.doc.

Twitter: http://twitter.com/#!/etcwellplayed

ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)

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