[games_access] GDC news
hinn at uiuc.edu
hinn at uiuc.edu
Tue Aug 15 13:47:45 EDT 2006
Yeah, but we can call it "GDC next top accessibility idol modeling agency" ;)
Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;)
Michelle
---- Original message ----
>Date: Tue, 15 Aug 2006 19:34:17 +0200
>From: "AudioGames.net" <richard at audiogames.net>
>Subject: Re: [games_access] GDC news
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>
> What!!... this is Idol, not Model... if not, then I
> want to be the one with the dog... oh no, he short
> and bald... errr... the British photogrpaher guy?
> But then with a dog?
>
> ----- Original Message -----
> From: d. michelle hinn
> To: IGDA Games Accessibility SIG Mailing List
> Sent: Tuesday, August 15, 2006 5:58 PM
> Subject: Re: [games_access] GDC news
> A quick update -- we won't hear about the
> roundtables for a while so maybe we'll get one or
> both of those. Jason pointed out yesterday that
> maybe having the short-sput roundtables will
> impact people more after seeing accessibility idol
> -- the problem with the tutorials is that they
> take place BEFORE the main attractions start with
> GDC. So while it's not what we'd wanted, finger's
> crossed that they will at least give us some
> roundtable time.
> The good news is that we have a TWO hour time slot
> for accessibility idol versus a 1 hour slot. That
> means that there can be a lot more "information
> sharing" (ie, teaching) that occurs during the
> session and we can focus our energies on making
> sure that Idol gets the attention it needs to
> really be a jam packed session.
> We do have a lot to discuss about this -- we need
> it to have some irreverent humor and not be a
> "everyone's a winner" for participating in the
> challenge session because that leaves people with
> the "great! now we've done something!" feeling
> when really all they've done is attend a session.
> So we need to figure out how to get a "so WHY WHY
> WHY is this not in [game title x]" kind of
> over-the-top attitude. So I'll be setting up a SIG
> meeting soon for us to start discussing this in
> more detail and discussing which of us can pull
> off the best "catty humor," "probably under the
> influence of some kind of mind altering substance,
> etc parts YET still be able to get design critique
> across. Because this is a SHOW, after all, and the
> best way to reach the "must attend" status of a
> "Will Wright talks about cattle futures" or a
> "Game Design Challenge: Mr. Rogers shoots up a
> bunch of Aliens" session is to bring some
> outragiousness to the session! So we need the
> perfect blend of people with over-the-top
> personality and ability to get important
> accessibility info out.
> BTW -- I decided a few weeks ago that I'm not
> going to be a dull Ryan Seacrest but instead be a
> Tyra Banks meets Janice Dickenson loudmouth style
> host. :D
> Michelle
>
> Well...after dealing with a ton of fun at
> airports the last few days, I just got back to
> find out that the GDC people are not going to
> allocate space for a game accessibility tutorial
> this year due to the low turnout (especially by
> the end of the day when it REALLY counted
> because people had to fill out forms about it).
> Also we had so many different people coming in
> and out throughout the day that they didn't get
> counted either. I'm trying to appeal this but
> we'll see.
>
> So this might be the end of that idea I had that
> the accessibility idol session would result in
> an increased buzz about accessibility and thus
> increase our numbers for the tutorial. The good
> news is that the accessibility idol session is a
> "go," as well as a group gathering (the session
> where we were gathered around the IGDA booth).
> I'm trying to find out about the status of the
> roundtables.
>
> What does this mean for us? Well, this will
> really, really cut back on the amount of people
> we can bring from the SIG to GDC because we
> won't have a one-day session since there will be
> no "breakdown by disability type" sub-sessions
> within the tutorial day. It may also mean that
> only the accessibility idol session will result
> in speaker's passes and that's a 60-90 minute
> session (not sure yet) so it won't justify the
> larger amount of passes that the tutorial did.
>
> So...sigh...this was not the best news that I
> wanted to return to -- I should have guessed --
> my Monday started with a rental car drive from
> Detroit to Champaign in the middle of the night
> thanks to airport messes. No airport has the
> same rules right now and I don't even want to go
> into why I wasn't allowed to board a
> plane...that UK trip looked "weird" to the
> Detroit airport team...
>
> Ok, so we're waiting on an appeal but the space
> at the Moscone center in San Fran is not very
> friendly for GDC so I'm thinking that we're not
> going to get the tutorial but you never know!?!
>
> Michelle (who is trying to catch up on the
> latest list stuff because I've been without
> internet connection since Thursday)
>
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these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
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