[games_access] GDC news
AudioGames.net
richard at audiogames.net
Tue Aug 15 13:50:43 EDT 2006
Why not get a *REAL* person from Idols or Models?
----- Original Message -----
From: <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, August 15, 2006 7:47 PM
Subject: Re: [games_access] GDC news
> Yeah, but we can call it "GDC next top accessibility idol modeling agency"
> ;)
>
> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;)
>
> Michelle
>
> ---- Original message ----
>>Date: Tue, 15 Aug 2006 19:34:17 +0200
>>From: "AudioGames.net" <richard at audiogames.net>
>>Subject: Re: [games_access] GDC news
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>
>> What!!... this is Idol, not Model... if not, then I
>> want to be the one with the dog... oh no, he short
>> and bald... errr... the British photogrpaher guy?
>> But then with a dog?
>>
>> ----- Original Message -----
>> From: d. michelle hinn
>> To: IGDA Games Accessibility SIG Mailing List
>> Sent: Tuesday, August 15, 2006 5:58 PM
>> Subject: Re: [games_access] GDC news
>> A quick update -- we won't hear about the
>> roundtables for a while so maybe we'll get one or
>> both of those. Jason pointed out yesterday that
>> maybe having the short-sput roundtables will
>> impact people more after seeing accessibility idol
>> -- the problem with the tutorials is that they
>> take place BEFORE the main attractions start with
>> GDC. So while it's not what we'd wanted, finger's
>> crossed that they will at least give us some
>> roundtable time.
>> The good news is that we have a TWO hour time slot
>> for accessibility idol versus a 1 hour slot. That
>> means that there can be a lot more "information
>> sharing" (ie, teaching) that occurs during the
>> session and we can focus our energies on making
>> sure that Idol gets the attention it needs to
>> really be a jam packed session.
>> We do have a lot to discuss about this -- we need
>> it to have some irreverent humor and not be a
>> "everyone's a winner" for participating in the
>> challenge session because that leaves people with
>> the "great! now we've done something!" feeling
>> when really all they've done is attend a session.
>> So we need to figure out how to get a "so WHY WHY
>> WHY is this not in [game title x]" kind of
>> over-the-top attitude. So I'll be setting up a SIG
>> meeting soon for us to start discussing this in
>> more detail and discussing which of us can pull
>> off the best "catty humor," "probably under the
>> influence of some kind of mind altering substance,
>> etc parts YET still be able to get design critique
>> across. Because this is a SHOW, after all, and the
>> best way to reach the "must attend" status of a
>> "Will Wright talks about cattle futures" or a
>> "Game Design Challenge: Mr. Rogers shoots up a
>> bunch of Aliens" session is to bring some
>> outragiousness to the session! So we need the
>> perfect blend of people with over-the-top
>> personality and ability to get important
>> accessibility info out.
>> BTW -- I decided a few weeks ago that I'm not
>> going to be a dull Ryan Seacrest but instead be a
>> Tyra Banks meets Janice Dickenson loudmouth style
>> host. :D
>> Michelle
>>
>> Well...after dealing with a ton of fun at
>> airports the last few days, I just got back to
>> find out that the GDC people are not going to
>> allocate space for a game accessibility tutorial
>> this year due to the low turnout (especially by
>> the end of the day when it REALLY counted
>> because people had to fill out forms about it).
>> Also we had so many different people coming in
>> and out throughout the day that they didn't get
>> counted either. I'm trying to appeal this but
>> we'll see.
>>
>> So this might be the end of that idea I had that
>> the accessibility idol session would result in
>> an increased buzz about accessibility and thus
>> increase our numbers for the tutorial. The good
>> news is that the accessibility idol session is a
>> "go," as well as a group gathering (the session
>> where we were gathered around the IGDA booth).
>> I'm trying to find out about the status of the
>> roundtables.
>>
>> What does this mean for us? Well, this will
>> really, really cut back on the amount of people
>> we can bring from the SIG to GDC because we
>> won't have a one-day session since there will be
>> no "breakdown by disability type" sub-sessions
>> within the tutorial day. It may also mean that
>> only the accessibility idol session will result
>> in speaker's passes and that's a 60-90 minute
>> session (not sure yet) so it won't justify the
>> larger amount of passes that the tutorial did.
>>
>> So...sigh...this was not the best news that I
>> wanted to return to -- I should have guessed --
>> my Monday started with a rental car drive from
>> Detroit to Champaign in the middle of the night
>> thanks to airport messes. No airport has the
>> same rules right now and I don't even want to go
>> into why I wasn't allowed to board a
>> plane...that UK trip looked "weird" to the
>> Detroit airport team...
>>
>> Ok, so we're waiting on an appeal but the space
>> at the Moscone center in San Fran is not very
>> friendly for GDC so I'm thinking that we're not
>> going to get the tutorial but you never know!?!
>>
>> Michelle (who is trying to catch up on the
>> latest list stuff because I've been without
>> internet connection since Thursday)
>>
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> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
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