[games_access] T-shirt

hinn at uiuc.edu hinn at uiuc.edu
Tue Jan 10 21:07:10 EST 2006


So, again, I think that we have many different logos being
developed that could be used in a variety of ways. 

First, we have the tshirt for GDC, which should be quickly eye
catching and inviting to people. This doesn't have to be any
sort of permanent logo but, rather, is something that people
would want to have because it's cool looking and gets our
message across even if it's just the introductory message of
"hey, we need to create games that are more inclusive" and
that retro games might be our best example of great games that
were also accessible.

Second, we have a logo for the SIG, which I think should be
more in line with Thomas' message about accessibility being
for "all" -- something that suggests that accessibility helps
ALL of us and is not just something for gamers with disabilities.

Third, we have something that's more of a standard for what
might eventually go on the back of games -- a set of ratings
logos that would say "this game has been designed with closed
captioning."

So I just wanted to say that this is a great discussion and
that all the ideas can be used for different purposes. And,
you know, why not have a tshirt with an official logo as well
as one with a more fun and inviting design (not necessarily a
logo)? We could easily sell both on cafepress and give away
one or both at GDC.

Michelle

---- Original message ----
>Date: Wed, 11 Jan 2006 02:33:17 +0100
>From: "Thomas Westin" <thomas at pininteractive.com>  
>Subject: Re: [games_access] T-shirt  
>To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
>
>Oh, when I sent the logo I hadn't downloaded the rest of the
comments.
>
>OK, my feedback regarding a logo: I think it is important
that the logo 
>communicates accessibility for all, not "only" for disabled.
>
>What I'm trying to say is that we should avoid to make
accessibility 
>featured games into a stigma by having a logo that looks like
a wheelchair, 
>cane or whatever. Although those symbols might be good in the
short run I 
>think in the long run, we should have a less "disability"
oriented logo, and 
>focus on enabling gamers of all kinds to have a great game
experience. I 
>(we?) want the game industry to understand that game
accessibility is for 
>everyone.
>
>That's why I like the title "Game Not Over" so much; it says
enough about 
>what accessibility can do for gamers and the industry, while
not being too 
>specific about how "accessibility" is defined. I think
combined with the 
>subtext where "Game Accessibility SIG" is mentioned it can't
be very 
>misinterpreted.
>
>My hopes was that the designed text of "Game Not Over" could
work as a logo, 
>with some further refinement before it's final I think (this
was just a 
>draft).
>
>/Thomas
>
>
>
>
>9 years of development and education with Director 2D/3D
>Award at the Independent Games Festival: www.terraformers.nu
>http://www.pininteractive.com
>----- Original Message ----- 
>From: <hinn at uiuc.edu>
>To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
>Sent: Wednesday, January 11, 2006 12:55 AM
>Subject: Re: [games_access] T-shirt
>
>
>> Yeah, I think that going with some kind of classic gamer
>> humor will help bring people in -- it's inviting and I think
>> approachable. :)
>>
>> ---- Original message ----
>>>Date: Tue, 10 Jan 2006 17:37:57 -0500
>>>From: Reid Kimball <rkimball at gmail.com>
>>>Subject: Re: [games_access] T-shirt
>>>To: IGDA Games Accessibility SIG Mailing List
>> <games_access at igda.org>
>>>
>>>Haha, I think the pac-man in a wheelchair talking to a
>> space invader
>>>(with a cane?) is great! I picture the logo being very
>> large though,
>>>so that the text in the bubbles can be read. If not, seeing
>> pac-man
>>>talking to a space invader should catch people's attention.
>>>
>>>I like the joystick in a wheelchair but I'm afraid people
>> might think
>>>it's relating to electric wheelchairs that are actually
>> controlled
>>>with a joystick.
>>>
>>>-Reid
>>>
>>>
>>>On 1/10/06, hinn at uiuc.edu <hinn at uiuc.edu> wrote:
>>>> I agree -- I like the weathered look too -- I keep seeing
>> that
>>>> on all kinds of tshirts -- it's the latest rage. :)
>>>>
>>>> ---- Original message ----
>>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600
>>>> >From: Tim Chase <agdev at thechases.com>
>>>> >Subject: Re: [games_access] T-shirt
>>>> >To: IGDA Games Accessibility SIG Mailing List
>>>> <games_access at igda.org>
>>>> >
>>>> >> Here's some stuff I've been busy with for the Game
>>>> Accessibility
>>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg
>> and
>>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will
>> dig
>>>> up more next
>>>> >> week). I believe it was on this list (or at least on
>> the
>>>> AGDev list)
>>>> >> several of us were thinking about such a design and
>> came up
>>>> with ideas
>>>> >> like: "pacman with a cane", "space invaders with text
>>>> balloon", "gamepad
>>>> >> with accessibility icons", etc.
>>>> >
>>>> >
>>>> >I like the "weathered" look of that first one.  My
>> drafts when I
>>>> >first started playing with ideas can be found at:
>>>> >
>>>> >http://tim.thechases.com/sig_access.html
>>>> >
>>>> >Consider 'em public domain, from my SVG editor to you :)
>>>> >
>>>> >-tim
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
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