[games_access] T-shirt
Thomas Westin
thomas at pininteractive.com
Wed Jan 11 12:10:57 EST 2006
Good points Michelle
Jonathan, I agree that people might think it's a Pacman remake
I'll whip up a few other examples
/Thomas
9 years of development and education with Director 2D/3D
Award at the Independent Games Festival: www.terraformers.nu
http://www.pininteractive.com
----- Original Message -----
From: <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, January 11, 2006 3:07 AM
Subject: Re: [games_access] T-shirt
> So, again, I think that we have many different logos being
> developed that could be used in a variety of ways.
>
> First, we have the tshirt for GDC, which should be quickly eye
> catching and inviting to people. This doesn't have to be any
> sort of permanent logo but, rather, is something that people
> would want to have because it's cool looking and gets our
> message across even if it's just the introductory message of
> "hey, we need to create games that are more inclusive" and
> that retro games might be our best example of great games that
> were also accessible.
>
> Second, we have a logo for the SIG, which I think should be
> more in line with Thomas' message about accessibility being
> for "all" -- something that suggests that accessibility helps
> ALL of us and is not just something for gamers with disabilities.
>
> Third, we have something that's more of a standard for what
> might eventually go on the back of games -- a set of ratings
> logos that would say "this game has been designed with closed
> captioning."
>
> So I just wanted to say that this is a great discussion and
> that all the ideas can be used for different purposes. And,
> you know, why not have a tshirt with an official logo as well
> as one with a more fun and inviting design (not necessarily a
> logo)? We could easily sell both on cafepress and give away
> one or both at GDC.
>
> Michelle
>
> ---- Original message ----
>>Date: Wed, 11 Jan 2006 02:33:17 +0100
>>From: "Thomas Westin" <thomas at pininteractive.com>
>>Subject: Re: [games_access] T-shirt
>>To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
>>
>>Oh, when I sent the logo I hadn't downloaded the rest of the
> comments.
>>
>>OK, my feedback regarding a logo: I think it is important
> that the logo
>>communicates accessibility for all, not "only" for disabled.
>>
>>What I'm trying to say is that we should avoid to make
> accessibility
>>featured games into a stigma by having a logo that looks like
> a wheelchair,
>>cane or whatever. Although those symbols might be good in the
> short run I
>>think in the long run, we should have a less "disability"
> oriented logo, and
>>focus on enabling gamers of all kinds to have a great game
> experience. I
>>(we?) want the game industry to understand that game
> accessibility is for
>>everyone.
>>
>>That's why I like the title "Game Not Over" so much; it says
> enough about
>>what accessibility can do for gamers and the industry, while
> not being too
>>specific about how "accessibility" is defined. I think
> combined with the
>>subtext where "Game Accessibility SIG" is mentioned it can't
> be very
>>misinterpreted.
>>
>>My hopes was that the designed text of "Game Not Over" could
> work as a logo,
>>with some further refinement before it's final I think (this
> was just a
>>draft).
>>
>>/Thomas
>>
>>
>>
>>
>>9 years of development and education with Director 2D/3D
>>Award at the Independent Games Festival: www.terraformers.nu
>>http://www.pininteractive.com
>>----- Original Message -----
>>From: <hinn at uiuc.edu>
>>To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
>>Sent: Wednesday, January 11, 2006 12:55 AM
>>Subject: Re: [games_access] T-shirt
>>
>>
>>> Yeah, I think that going with some kind of classic gamer
>>> humor will help bring people in -- it's inviting and I think
>>> approachable. :)
>>>
>>> ---- Original message ----
>>>>Date: Tue, 10 Jan 2006 17:37:57 -0500
>>>>From: Reid Kimball <rkimball at gmail.com>
>>>>Subject: Re: [games_access] T-shirt
>>>>To: IGDA Games Accessibility SIG Mailing List
>>> <games_access at igda.org>
>>>>
>>>>Haha, I think the pac-man in a wheelchair talking to a
>>> space invader
>>>>(with a cane?) is great! I picture the logo being very
>>> large though,
>>>>so that the text in the bubbles can be read. If not, seeing
>>> pac-man
>>>>talking to a space invader should catch people's attention.
>>>>
>>>>I like the joystick in a wheelchair but I'm afraid people
>>> might think
>>>>it's relating to electric wheelchairs that are actually
>>> controlled
>>>>with a joystick.
>>>>
>>>>-Reid
>>>>
>>>>
>>>>On 1/10/06, hinn at uiuc.edu <hinn at uiuc.edu> wrote:
>>>>> I agree -- I like the weathered look too -- I keep seeing
>>> that
>>>>> on all kinds of tshirts -- it's the latest rage. :)
>>>>>
>>>>> ---- Original message ----
>>>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600
>>>>> >From: Tim Chase <agdev at thechases.com>
>>>>> >Subject: Re: [games_access] T-shirt
>>>>> >To: IGDA Games Accessibility SIG Mailing List
>>>>> <games_access at igda.org>
>>>>> >
>>>>> >> Here's some stuff I've been busy with for the Game
>>>>> Accessibility
>>>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg
>>> and
>>>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will
>>> dig
>>>>> up more next
>>>>> >> week). I believe it was on this list (or at least on
>>> the
>>>>> AGDev list)
>>>>> >> several of us were thinking about such a design and
>>> came up
>>>>> with ideas
>>>>> >> like: "pacman with a cane", "space invaders with text
>>>>> balloon", "gamepad
>>>>> >> with accessibility icons", etc.
>>>>> >
>>>>> >
>>>>> >I like the "weathered" look of that first one. My
>>> drafts when I
>>>>> >first started playing with ideas can be found at:
>>>>> >
>>>>> >http://tim.thechases.com/sig_access.html
>>>>> >
>>>>> >Consider 'em public domain, from my SVG editor to you :)
>>>>> >
>>>>> >-tim
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> >_______________________________________________
>>>>> >games_access mailing list
>>>>> >games_access at igda.org
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