[games_access] playing habits
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Tue Feb 27 03:43:05 EST 2007
Hello Eugene,
I'm not surprised that hardly any of the kids were using adaptive hardware
for consoles to be honest. Did you ask them/their parents/carers if they
were aware of available assistive technology for Xbox / PS2 / Gamecube /
Dreamcast / Xbox 360? My bet would be that the majority of them wouldn't,
from personal experience.
Barrie
www.OneSwitch.org.uk
----- Original Message -----
From: "Eugene Monasterio, M.D. ext6806" <EMonasterio at CHVA.ORG>
To: <games_access at igda.org>
Sent: Monday, February 26, 2007 9:04 PM
Subject: [games_access] playing habits
> We surveyed 50 consecutive patients in a general rehab and multispecialty
> clinic setting, we are currently administering the same survey to a spina
> bifida population in a multisite study.
> The majority of children had cerebral palsy (we had diplegic, quadriplegic
> and hemiplegic patients), but we also had patients with spina bifida,
> muscular dystrophy, head injury, and spinal cord injuries. The vast
> majority played on standard consoles, certainly more than on the pc. The
> game choices were all over the map in regard to ESRB ratings. I would
> describe the games as typical choices within the top 25 games by sales.
> We tried to capture skill level but our numbers were to small in the
> initial study. (we asked whether the child could compete with peers or
> siblings, compete with parents, or couldn't compete)
>
> In this pilot we were really trying to show what we thought we knew that
> almost all kids that come through my clinic play video games, and
> virtually none of them use adaptive controllers. Not all children play the
> same way though, I have quadriplegic patients who will have their parents
> setup mariokart and they lay on the floor and type away at the
> controller, they don't particularly pay attention to the game goals but
> still have fun with it.
>
> Our next project will be trying to measure ease of play. We are trying to
> develop kinematic data in our motion analysis laboratory which we could
> then use to compare improvement in ease of access after medical/surgical
> interventions or after adapted controller changes.
> Eugenio
>
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of
> games_access-request at igda.org
> Sent: Mon 2/26/2007 3:17 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 20
>
>
>
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> Today's Topics:
>
> 1. Re: cerebral palsy (Roome, Thomas C)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 26 Feb 2007 14:17:09 -0600
> From: "Roome, Thomas C" <thomas.roome at student.utdallas.edu>
> Subject: Re: [games_access] cerebral palsy
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID:
>
> <ADA47EFE15ACA74E8B702B6EF90D913906182C4D at UTDEVS08.campus.ad.utdallas.edu>
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> What type of games were the kids playing? How old were the children in
> the survey and what types of disabilities? What are the limitations of
> the kids? How many people were survey?
>
> I have no doubt that kids with two good hands could play games on a Xbox,
> but were there any kids that did not have the find motor control to work
> controller?
>
> ----------------------------------------------------------------
> Thank You,
> Tom Roome
> ATEC Teacher Assistant
> The University of Texas at Dallas
> E-mail: thomas.roome at student.utdallas.edu
>
>
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D.
> ext6806
> Sent: Mon 2/26/2007 7:59 AM
> To: games_access at igda.org
> Subject: [games_access] cerebral palsy
>
>
>
> HI
> In regards to what children with cerebral palsy are playing it's
> remarkable similar to the general population. I'm a pediatric
> rehabilitation physician with a research interest in adapted access and
> video games. We surveyed our general rehab population a year or two ago
> and found that families own multiple consoles, kids play 5-8 hours a week
> and very few use any adapted access for gaming. Of course this doesn't
> mean that they wouldn't benefit from adapted access.
>
> Eugenio Monasterio, MD
> Director of Outpatient Rehab
> Children's Hospital Richmond
>
>
> -----Original Message-----
> From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]On Behalf Of
> games_access-request at igda.org
> Sent: Sunday, February 25, 2007 1:36 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 18
>
>
> Send games_access mailing list submissions to
> games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
> games_access-request at igda.org
>
> You can reach the person managing the list at
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>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
> 1. Re: Games for people with cerebral palsy (Barrie Ellis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 25 Feb 2007 18:36:09 -0000
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] Games for people with cerebral palsy
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Yes, Roy's changed his front-page. I've just contacted him to see what his
> intentions are. I'll host them for him if not.
>
> In the mean-while this still seems to work:
> http://www.brillsoft.com/Index_files/Page396.htm
>
> Barrie
> www.OneSwitch.org.uk
>
> ----- Original Message -----
> From: Robert Florio
> To: 'IGDA Games Accessibility SIG Mailing List'
> Sent: Sunday, February 25, 2007 6:16 PM
> Subject: Re: [games_access] Games for people with cerebral palsy
>
>
> http://www.brillsoft.com <http://www.brillsoft.com/>
>
>
>
> This link above Barrie seems to only be video tutorials for creating
> animation is there something else to find on that page? It sounded cool
> but I'm not sure if I'm finding the right thing.
>
> Thanks
>
> Robert
>
> www.RobertFlorio.com
>
>
>
>
> ------------------------------------------------------------------------------
>
> From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis
> Sent: Sunday, February 25, 2007 9:33 AM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>
> Hi Jeanette,
>
>
>
> I don't know the RJ Cooper Switch Hopper. Can you set the switch to act
> as any keyboard key or mouse action? If not, then you are going to be a
> bit limited in what software you can access.
>
>
>
> There's an alternative list of switch equipment here:
> http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch
> Interfaces for more compatible devices that aren't too expensive.
>
>
>
> As for some nice basic cause and effect activities, try the following:
>
>
>
> http://www.brillsoft.com/ - Try Fab Four and Rockets (free download).
>
> http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch
> activities, but very useful - some abstract, some a bit childish (on-line
> or download)
>
>
> http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm
> - Football (Soccer to you) game - pure cause and effect up to scan and
> select.
>
> http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and
> activities - have a hunt round (free download).
>
> http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game
> (on-line).
>
> http://www.pvoice.org/ - Pvoice - story book that you can cycle through
> with a switch and more (free download)
>
> http://www.reactivecolours.org/ - one or two, one-button compatible
> activities that could be nice.
>
>
>
>
>
> Some of the one-switch games can work in a fun cause and effect way too.
> Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7,
>
>
>
> Don't forget that having a PC interface, you'll be able to get a switch
> to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also,
> stop/starting MPEGs/DVD clips can be great fun. Also using a slide show
> set-up you can get people to cycle through photos that may interest them.
> Some of the DJ'ing software can be enormous fun, where the musician can
> click on/off tracks to build up a song with help. Also just being able to
> click through places of interest on the internet with a good enabler
> helping to navigate can be fun (providing you have a quick set-up).
> Disney's Magic Art Studio, whilst not super age-appropriate - could be a
> lot of fun with assistance, used as a cause and effect device (press the
> button and fill the screen with a different colour for example).
>
>
>
> I'd recommend looking into games console and computer emulators for the
> PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea
> Battle and Outlaw. Megadrive/Genesis games can frequently be used to
> trigger sound effects and music with a single switch. The Atari ST had
> some light-synthesisers (Colour Space and Trip-A-Tron) and art packages
> that may be good fun.
>
>
>
> I'd also suggest that you look at getting a Playstation One or PS2 with
> switch interface. Take a look here for some more ideas.
> http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly
> recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and
> racing game "Destruction Derby". I do a switch interface as does RJ
> Cooper.
>
>
>
> Hope this helps,
>
>
>
> Barrie
>
> www.OneSwitch.org.uk
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ----- Original Message -----
>
> From: InRNette at aol.com
>
> To: games_access at igda.org
>
> Sent: Sunday, February 25, 2007 12:15 PM
>
> Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>
> Robert:
>
>
>
> Yes, we have messaged before. I am one of the groups quiet members. I
> have been watching the groups progress since I joined.
>
>
>
> I use for my students to access the computer:
>
>
>
> RJ Cooper's Switch Hopper (USB interface)
>
> Special Education Software, Hardware and Assistive Technology
> Products - Special Needs Children and Special Ed Learning Resou..
>
>
>
> Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc.
> (Ablenet is undergoing an update on their website)
>
> Enablemart - EnableMart.Com - Switch Solutions
>
>
>
> The young people that I work with are homebound because they simply
> cannot attend either a partial day or full day program because there needs
> are best met at home or in a hospital. Currently we are trying to find a
> means of communication for a young man who suffered a traumatic brain
> injury in-utero (His Mom was shot for the money and tips as a pizza
> delivery person), is a quad requiring total care for activities of daily
> living, loves watching old TV shows, responds and smiles appropriately. We
> have worked low tech for him and we know that he is able to make choices
> with his eyes. The teacher contacted us a couple of months ago because
> his care giver pulled out two switches and the positioning equipment that
> an agency had purchased and never follow through on. Not knowing what he
> could do with these switches, we positioned them like the care giver
> indicated then I popped into the computer just a cause and effect piece of
> software by RJ Cooper......if looks could slap m
> e, I would have been on the ground. We moved on very rapidly to another
> of Coopers demo downloads called "Battle of the gods" (I think) and the
> look was replaced with completely different look that allowed me to
> continue standing. (A battle with the gods sure beat out the frog sticking
> his tongue out to catch a fly hands down.)
>
>
>
> Your site has grown tremendously. I will be passing the link on to our
> other AT Consultants and teachers we encounter.
>
>
>
> When I say age appropriate, I need simple cause and effect software
> that an older student would be able to use that allow them to progress
> from the beginning to as far as they can go. Cause and effect software
> that we have found up until now have been considered juvenile for our
> teens hurt in an accident with cognitive awareness that surpasses their
> ability to express themselves.
>
>
>
> Hope this helps explain what I am looking for.
>
>
>
> Jeanette
>
>
>
>
>
>
> ----------------------------------------------------------------------------
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