[games_access] GDC 2007: Please Forward
d. michelle hinn
hinn at uiuc.edu
Wed Feb 28 08:45:02 EST 2007
Hi all,
Please forward this to anyone you know who might be attending GDC
2007 in San Francisco next week or any other related groups. Just
trying to get the word out about our sessions!
Thanks,
Michelle
Press Release: Game Accessibility featured at Game Developers
Conference in San Francisco
Game Accessibility Group Organized by Michelle Hinn Hosts
Accessibility Idol and Other Accessibility Sessions at 2007 Game
Developers Conference
Industry Veterans Participate in Game Design Challenge to Create Game
Designs for Gamers with Quadriplegia
SAN FRANCISCO, CA - February 28, 2007 - The International Game
Developers Association's (IGDA) Game Accessibility Special Interest
Group, which is chaired by Michelle Hinn, has announced their
sessions for this year's Game Developers Conference (www.gdconf.com).
These sessions will include game industry veterans: Ernest Adams;
Noah Falstein; Sheri Graner Ray; Brenda Brathwaite; and Ellen Guon
Beeman.
Accessibility Idol: Season Finale!
Accessibility Idol: Season Finale! will be held on Thursday, March
8th, from 4-6pm in Room 3016 of the Moscone Center's West Hall. This
faux-reality show style session, hosted by Michelle Hinn, judged by
SIG members Robert Florio, Eelke Folmer, Reid Kimball, Richard Van
Tol, and Thomas Westin, and sponsored by Cortex Gaming Systems, pits
five game industry veterans against one another: Ernest Adams; Noah
Falstein; Sheri Graner Ray; Brenda Brathwaite; and Ellen Guon Beeman.
Their challenge? To design a mainstream multiplayer console game
that's playable and fun for gamers with quadriplegia. For more
information on this session, see
https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887
A companion blog archive (to be completed by the end of the GDC)
describing the Road to Accessibility Idol 2007 is available at
accessibilityidol.blogspot.com
Accessibility Arcade
Accessibility Arcade is a three-part special session at the GDC that
will allow game developers to see (or hear) what an accessible game
is like in this hands on (or off) arcade-style show. Accessible
controllers and games will be shown, including the winning games of
the 2007 DonationCoder.com Game Accessibility Game Design Challenge
(Sponsored by CMP, IGDA, Charles River Media, Thomson Publications,
Sound Ideas, Conitec, THQ/Volition, GarageGames, The Game Creators
Ltd, and Soundlabel). The developers of many of these games will be
on hand at the session to discuss their designs.
Accessibility Arcade is being held at the following times:
Wednesday, March 7th: Accessibility Arcade (Part One)
(https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759):
9-10am -- Room 123 North Hall, Moscone Center
Thursday, March 8th: Accessibility Arcade (Part Two)
(https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4743):
9-10am -- Room 110, North Hall, Moscone Center
Friday, March 9th: Accessibility Arcade (Part Three)
(https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4744):
10:30-11:30 -- Room 110, North Hall, Moscone Center
Other Accessibility Sessions
The IGDA Game Accessibility Special Interest Group will also be
presenting these additional sessions at the GDC:
Tuesday, March 6th: Serious Accessibility for Serious Games
(https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4415):
10:30-11:30 -- Room 135, North Hall, Moscone Center
Tuesday, March 6th: Untapped Market of One-Button Mobile Games
(https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4201) :
5-5:45pm -- Room 110, North Hall, Moscone Center
Thursday, March 8th: SIG Group Gathering
(https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892):
12-1pm -- IGDA Booth, North Hall, Moscone Center
--------------------
About Michelle Hinn
Michelle Hinn is an instructor in the department of Library and
Information Sciences at the University of Illinois
(http://www.lis.uiuc.edu), where she teaches game design courses, and
is the academic advisor for the Women in Math, Science, and
Engineering living/learning community at the university. She was
recently named one of Next Generation Magazine's 100 Most Influential
Women in Gaming based on her work as chair of the IGDA Game
Accessibility Special Interest Group
(http://www.igda.org/accessibility). Michelle is also the head of the
game division of a shareware/donationware company, DonationCoder.com
(http://www.donationcoder.com). She has a B.A. in Music Performance,
a B.S. in Psychology, a M.A. in Multimedia Design from Virginia Tech,
and is completing her PhD in Game Accessibility at the University of
Illinois.
Michelle Hinn has worked at Microsoft Game Studios where she focused
on piloting usability tests for Xbox multiplayer games. Additionally,
she has worked for Computer Sciences Corporation, the National Center
for Supercomputing Applications (NCSA), and the University of Nevada
at Reno. She is the co-editor of the 2001 book Visions of Quality:
How Evaluators Define, Understand, and Represent Program Quality and
is working with the Game Accessibility SIG on a book on Game
Accessibility. She is on the editorial board of ACM's Computers in
Entertainment magazine. Michelle has also authored several
award-winning papers on the topic of universal accessibility from
organizations such as the American Evaluators Association and the
International Visual Literacy Association and was one of the three
2006 recipients of the IGDA's Most Valuable Player Award.
Her work in game accessibility has garnered much media attention
lately across North America (NPR:
http://www.npr.org/templates/story/story.php?storyId=6669943)
(Canadian Press:
http://www.canada.com/topics/technology/news/gizmos/story.html?id=27c298f1-fdfa-434c-b579-1d1583ad58e0&k=99667&p=1)
--------------------
About the International Game Developers Association (IGDA) Game
Accessibility Special Interest Group
The International Game Developers Association is a non-profit
professional society that is committed to advancing the careers and
enhancing the lives of game developers by connecting members with
their peers, promoting professional development, and advocating on
issues that affect the developer community. For more information on
the IGDA, please visit www.igda.org. The Game Accessibility Special
Interest Group of the IGDA serves as an advocacy group to promote
awareness and facilitate change in the mainstream gaming industry on
issues relating to gamers with disabilities. For more information on
the SIG, please visit www.igda.org/accessibility
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