[games_access] Game Accessibility Conference
Ben Sawyer
bsawyer at dmill.com
Thu May 24 07:42:33 EDT 2007
I think that's true but we can also use a standalone event with our
branding and IGDA/DIGRA to attract more mainstream developers as
well. We also can spend a lot more time promoting it as well.
- Ben
On May 23, 2007, at 8:47 PM, d. michelle hinn wrote:
> I think that's a great opportunity to do as well -- I think we'd
> hit two different communities (Games for Health doesn't always
> cross over to the mainstream game dev community and vice versa) and
> that would give us a chance to get the folks doing stuff in health
> together and the folks doing stuff with the mainstream together.
>
> Michelle
>
>> We would like to support a one day conference as part of Games for
>> Health in May 2008 and I think a portion of our audience would
>> definitely respond to it.
>>
>> - Ben
>>
>> On May 23, 2007, at 5:59 PM, Reid Kimball wrote:
>>
>>> "I'm kind of concerned whether we will be able to attract an
>>> audience
>>> for it" I think the first GDC had 7 attendees. We shouldn't put
>>> unrealistic pressure on ourselves with our first conference to bring
>>> in huge numbers or big names. The other questions you ask are right.
>>> If it's a conference, I'd want to see some sessions geared
>>> towards the
>>> academic/research crowd talking about ways to improve accessibility
>>> and others geared to developers talking about the practical
>>> implementations that work now.
>>>
>>> On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>>>>
>>>> Hi,
>>>>
>>>> The idea of a conference focusing on game accessibility is great
>>>> but I'm
>>>> kind of concerned whether we will be able to attract an audience
>>>> for it.
>>>> What is the goal? 'spreading the word' e.g. convincing game
>>>> developers of
>>>> the importance of making games accessible? or or do we target
>>>> our fellow
>>>> researchers and discuss & explore new ways of making games more
>>>> accessible
>>>> and putting accessibility on the roadmap of developers?
>>>>
>>>> I think it is important to distinguish between these goals.
>>>>
>>>> cheers Eelke
>>>>
>>>>
>>>>
>>>>
>>>> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:
>>>>
>>>> Hi all,
>>>>
>>>> So I've mentioned this before but we should probably start
>>>> discussing it for
>>>> real. The IGDA would like to support our efforts in creating a
>>>> one-day
>>>> conference on Game Accessibility. Now this could be something
>>>> attached to
>>>> another conference (like GDC) or on it's own as a "summit" at a
>>>> time where
>>>> we aren't so frazzled from GDC.
>>>>
>>>> This is one of the things I'll be bringing up at the online
>>>> meetings this
>>>> week so I'd appreciate ideas for location, dates, how wide we
>>>> cast the net
>>>> (ie, do we personally court a person from every major game
>>>> company we can to
>>>> attend), do we want it to be small the first year and then cast
>>>> the net
>>>> wider the next year?
>>>>
>>>> What are your thoughts? Basically the IGDA now has a group that
>>>> does
>>>> conference/summit set ups for us so we tell them what we want
>>>> and they deal
>>>> with the registration, hotel block reservations, venue, some
>>>> advertising,
>>>> etc. So that's what make it's a very cool opportunity!
>>>>
>>>> Michelle
>>>> _______________________________________________
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>>>>
>>>> -------------------------------------------------------------------
>>>> ---------
>>>> Eelke Folmer Assistant
>>>> Professor
>>>> Department of Computer Science & Engineering/171
>>>> University of Nevada Reno, Nevada 89557
>>>> Game Quality
>>>> usability|accessibility.eelke.com
>>>> -------------------------------------------------------------------
>>>> ---------
>>>>
>>>>
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>>>>
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