[games_access] Half-Life 2 and Closed-Captioning - motion sickness
Thomas Westin
thomas at pininteractive.com
Thu Sep 2 22:23:35 EDT 2010
Hi Sandra,
I think what you mean is the reverse thing, also called alternate world syndrome, which means that your brain sees that you are moving while you balance organ tells you are sitting still. Just like with motion sickness (which is the opposite scenario where you move e.g. while being inside on a boat in rough weather and don't see the horizon for reference) the brain can't get it and you feel sick.
I don't have research reports to refer to but there are a number of books talking about it, e.g. Heim in Virtual Realism. See more:
http://www.google.com/search?tbs=bks%3A1&tbo=1&q=%22alternate+world+syndrome%22&btnG=Search+Books
Best wishes,
Thomas
-- Do(), there is no try{}
On 1Sep 2010, at 3:40 PM, Sandra Uhling wrote:
> Motion Sickness:
> Do we have something about "Motion sickness"?
> What is motion sickness?
> Is there a way to avoid it? Or would this be a totally different game to
> develop?
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