[games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike

Tara Tefertiller ttefertiller at igda-gasig.org
Tue Mar 22 11:31:23 EDT 2011


Hello,

I met this guy at GDC and was actually was on the phone with him last week.
We chatted about this sort of thing. He is a really interesting guy, and
very smart. And it sounds like Valve is really a great studio.

He's leading some interesting tests at Valve right now, including work where
players use eye trackers to play portal and using biofeedback to control the
AI director in Left4Dead. If you have any questions about those tests, let
me know.


-- 
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG

igda-gasig.org
http://gameaccesssig.forumotion.com/

On Tue, Mar 22, 2011 at 11:21 AM, Sandra Uhling <sandra_uhling at web.de>wrote:

> Hi,
>
> they write about some GA Features they use:
> * closed captioning/subtitles,
> * colorblind mode,
> * in-game pausing in single player,
> * easier difficulty levels,
> * re-mappable keys/buttons,
> * open-microphones,
> * mouse sensitivity settings,
> * use of both mouse and keyboard and gamepads, etc.
>
> I do not understand what "open-microphones" mean?
>
>
>
> http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D
> isabled_Able_Alike.php
>
> _______________________________________________
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> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
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