[games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike
Sandra Uhling
sandra_uhling at web.de
Tue Mar 22 11:35:36 EDT 2011
Hi Tara,
make him a SIG Member :-)
At the moment I would like to know what these "open microphones" are.
Do they mean the microphones where you still can hear your real environment?
Best regards,
Sandra
-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Tara Tefertiller
Gesendet: Dienstag, 22. März 2011 16:31
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Article: Valve: Game Accessibility Benefits
Disabled, Able Alike
Hello,
I met this guy at GDC and was actually was on the phone with him last week.
We chatted about this sort of thing. He is a really interesting guy, and
very smart. And it sounds like Valve is really a great studio.
He's leading some interesting tests at Valve right now, including work where
players use eye trackers to play portal and using biofeedback to control the
AI director in Left4Dead. If you have any questions about those tests, let
me know.
--
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
igda-gasig.org <http://igda-gasig.org/> http://gameaccesssig.forumotion.com/
On Tue, Mar 22, 2011 at 11:21 AM, Sandra Uhling <sandra_uhling at web.de>
wrote:
Hi,
they write about some GA Features they use:
* closed captioning/subtitles,
* colorblind mode,
* in-game pausing in single player,
* easier difficulty levels,
* re-mappable keys/buttons,
* open-microphones,
* mouse sensitivity settings,
* use of both mouse and keyboard and gamepads, etc.
I do not understand what "open-microphones" mean?
http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D
isabled_Able_Alike.php
<http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_
D%0Aisabled_Able_Alike.php>
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