[games_access] Advice for a Hidden Object Game?
Charlie Jackson
charlie at cataclysmicgames.com
Thu May 5 08:12:31 EDT 2011
Sandra,
Some absolutely lovely ideas, thank you!!! I decided not to do this game for
the moment, as it is largely an artistic game and it takes me a month just
to draw one little thing ;) I definitely want to make this game though, and
will probably seek further advice when I'm developing it :)
-------------
Charlie Jackson
Keep up to date with everything going on, "Like" The Critterverse on
Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271
Or just get the major updates, subscribe to the newsletter here and check
out The Critterverse all at the same time: http://www.thecritterverse.com
On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling <sandra_uhling at web.de> wrote:
> Hi,
>
> some thoughts:
>
> * I looove the ideas with symobls. I did not see this, when I played such a
> game.
>
> * words = are also useful when kids learn another language!
> A very nice idea to learn vocabulary. I looooove it.
> Imagine you make a game, that is a game in one country and a teaching game
> in another country :-)
>
> * spoken words = can add benefits for others.
>
> * Time based? In Germany we have one game the add a "relax modes".
> So you have time enough to search. I personally think some more "modes"
> would be nice: relax modes, difficulty with 2x minutes, difficulty with x
> minutes
>
> * What about hint systems?
> The game I played gave bonus points and this could be used for hints.
> Maybe a step-to-step hint would be nice? E.g. Half of the screen, quarter
> ....
> So you do not get the information where it exactly is, only the area where
> it is.
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
> Auftrag von Charlie Jackson
> Gesendet: Freitag, 22. April 2011 03:37
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Advice for a Hidden Object Game?
>
> Thanks Nissa!! Definitely love the idea of some positive feedback,
> especially where kids are involved. A written and vocal notice of what was
> found sounds great :)
>
> -------------
>
> Charlie Jackson
>
> Keep up to date with everything going on, "Like" The Critterverse on
> Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271
>
>
> Or just get the major updates, subscribe to the newsletter here and check
> out The Critterverse all at the same time: http://www.thecritterverse.com
>
>
>
> On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig <nissa.ludwig at gmail.com>
> wrote:
>
>
> Charlie,
>
> You might offer feedback for finding the object, like a "success"
> sound or signal of some kind. You might also consider flashing the word
> for
> a successful find. If you wanted to go nuts on the 'helping to teach
> reading' side you might think about both flashing the name and, perhaps,
> having your characters say the word as it appears on screen. Perhaps a
> screen flash as a signal would also work. If you are not working with
> disabled children, you might think about that alone. If they are, it might
> be a good addition to any sort of sound indication.
>
> I love this idea and wish you the best!
>
> Hopefully helpfully,
>
> Nissa
>
> On Apr 21, 2011 5:34 PM, "Charlie Jackson"
> <charlie at cataclysmicgames.com> wrote:
> > Hello!
> >
> > I am making a Hidden Object type game for kids for an
> > experimentalgameplay.com challenge (the theme is Clones, and the
> idea is to
> > make a game in a one-week period based on the theme, they do it
> monthly). My
> > fiancee's sister gave me the idea to make a Hidden Object type
> game for
> > young kids who cannot read yet. They love to play them, but can't
> read what
> > they're supposed to find, so they can't play without her around to
> read the
> > list off to them, so the idea was to put pictures of what is to be
> found. I
> > also figured that voicing the choices when the player hovers over
> it would
> > make it easier, as well as perhaps help to learn to read.
> >
> > I am posting this here, though, to ask if there were any other
> possible
> > accessibility ideas to integrate. Any advice is greatly
> appreciated :)
> >
> > -------------
> >
> > Charlie Jackson
> >
> > Keep up to date with everything going on, "Like" The Critterverse
> on
> > Facebook!
> http://www.facebook.com/pages/The-Critterverse/151620901536271
> >
> > Or just get the major updates, subscribe to the newsletter here
> and check
> > out The Critterverse all at the same time:
> http://www.thecritterverse.com
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20110505/6a0db14e/attachment.htm>
More information about the games_access
mailing list