[games_access] Advice for a Hidden Object Game?

Charlie Jackson charlie at cataclysmicgames.com
Thu May 5 08:12:31 EDT 2011


Sandra,

Some absolutely lovely ideas, thank you!!! I decided not to do this game for
the moment, as it is largely an artistic game and it takes me a month just
to draw one little thing ;) I definitely want to make this game though, and
will probably seek further advice when I'm developing it :)

-------------

Charlie Jackson

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On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling <sandra_uhling at web.de> wrote:

> Hi,
>
> some thoughts:
>
> * I looove the ideas with symobls. I did not see this, when I played such a
> game.
>
> * words = are also useful when kids learn another language!
> A very nice idea to learn vocabulary. I looooove it.
> Imagine you make a game, that is a game in one country and a teaching game
> in another country :-)
>
> * spoken words = can add benefits for others.
>
> * Time based? In Germany we have one game the add a "relax modes".
>  So you have time enough to search. I personally think some more "modes"
> would be nice: relax modes, difficulty with 2x minutes, difficulty with x
> minutes
>
> * What about hint systems?
>  The game I played gave bonus points and this could be used for hints.
>  Maybe a step-to-step hint would be nice? E.g. Half of the screen, quarter
> ....
>  So you do not get the information where it exactly is, only the area where
> it is.
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
> Auftrag von Charlie Jackson
> Gesendet: Freitag, 22. April 2011 03:37
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Advice for a Hidden Object Game?
>
> Thanks Nissa!! Definitely love the idea of some positive feedback,
> especially where kids are involved. A written and vocal notice of what was
> found sounds great :)
>
> -------------
>
> Charlie Jackson
>
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>
>
> On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig <nissa.ludwig at gmail.com>
> wrote:
>
>
>        Charlie,
>
>        You might offer feedback for finding the object, like a "success"
> sound or signal of some kind.  You might also consider flashing the word
> for
> a successful find. If you wanted to go nuts on the 'helping to teach
> reading' side you might think about both flashing the name and, perhaps,
> having your characters say the word as it appears on screen. Perhaps a
> screen flash as a signal would also work. If you are not working with
> disabled children, you might think about that alone. If they are, it might
> be a good addition to any sort of sound indication.
>
>        I love this idea and wish you the best!
>
>        Hopefully helpfully,
>
>        Nissa
>
>        On Apr 21, 2011 5:34 PM, "Charlie Jackson"
> <charlie at cataclysmicgames.com> wrote:
>        > Hello!
>        >
>        > I am making a Hidden Object type game for kids for an
>        > experimentalgameplay.com challenge (the theme is Clones, and the
> idea is to
>        > make a game in a one-week period based on the theme, they do it
> monthly). My
>        > fiancee's sister gave me the idea to make a Hidden Object type
> game for
>        > young kids who cannot read yet. They love to play them, but can't
> read what
>        > they're supposed to find, so they can't play without her around to
> read the
>        > list off to them, so the idea was to put pictures of what is to be
> found. I
>        > also figured that voicing the choices when the player hovers over
> it would
>        > make it easier, as well as perhaps help to learn to read.
>        >
>        > I am posting this here, though, to ask if there were any other
> possible
>        > accessibility ideas to integrate. Any advice is greatly
> appreciated :)
>        >
>        > -------------
>        >
>        > Charlie Jackson
>        >
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>
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