[games_access] Looking for constructive feedback and comments

Barrie Ellis oneswitch at gmail.com
Wed Apr 4 13:29:13 EDT 2012


No, sorry, that's wrong. I'm saying that if players are evenly matched, then 
why not get involved with professional matches with awards, even if they do 
use aids/mods/hacks?

Barrie

--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Wednesday, April 04, 2012 3:33 PM
To: "'Barrie Ellis'" <oneswitch at gmail.com>; "'IGDA Games Accessibility SIG 
Mailing List'" <games_access at igda.org>
Subject: AW: [games_access] Looking for constructive feedback and comments

> Hi,
>
> do I get it right?
> Because gamers with a disability need special function
> other gamers cannot make professional matches with awards?
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] 
> Im
> Auftrag von Barrie Ellis
> Gesendet: Dienstag, 3. April 2012 21:48
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Looking for constructive feedback and comments
>
> My thoughts for what they're worth...
>
> For 1. "unreasonable advantages" is the crux of it. Simply detecting that
> someone has auto-fire or the like is not a very good system for barring
> someone from a game. Maybe a communal voting system where someone who is
> absurdly good (and can be measured as such) gets booted up a level to
> compete with others competing in a similar playing field. I guess an 
> analogy
>
> would be if there was a legal drugs-assisted-super-olympics, that people
> from the special olympics and standard olympics could be entered into 
> should
>
> they become significantly miss-matched in competition.
>
> For 2. "fully accessible" and "barrier-free" are both aspirational terms 
> and
>
> very unlikely to ever be fully achieved in the field of gaming. I love the
> parallel universes theory, which is a great thing to consider when 
> aspiring
> to make a fully accessible / barrier-free game.
>
> Barrie
>
> --------------------------------------------------
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Sent: Tuesday, April 03, 2012 7:24 PM
> To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
> Subject: [games_access] Looking for constructive feedback and comments
>
>> Hello,
>>
>> I would like to get some constructive feedback and comments for this:
>> Thanks.
>>
>>
>> 1. Rights of other users:
>> The rights of other users must not be compromised. For example a gamer
>> uses
>> the optional support/alternatives in a competitively match to get
>> unreasonable advantages. This can be very critical in competitive play of
>> video games with award, like in professional eSports. It is important 
>> that
>> we find a technical solution for this.
>>
>>
>> 2. Games cannot be "fully" accessible:
>> Usually games cannot be "fully" accessible, without creating a wholly new
>> and different game. (This is important for some countries who use the 
>> term
>> "barrier free". When we would say a game is barrier free, but a deaf 
>> blind
>> gamer cannot play the game, it is not fair for this player to say the 
>> game
>> is barrier-free. In general we should describe for which disability the
>> game
>> is accessible to avoid misunderstandings.
>>
>>
>> Best regards,
>> Sandra
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>
> _______________________________________________
> games_access mailing list
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> http://seven.pairlist.net/mailman/listinfo/games_access
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> 



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