[games_access] games_access Digest, Vol 103, Issue 3

Ian Hamilton i_h at hotmail.com
Wed Aug 8 11:33:11 EDT 2012


Ahh sorry yep by high level I didn't mean high level people, I meant high level overview, in agreement with what you said about not explaining things at academic/think tank level. 

> 
> ------------------------------
> 
> Message: 2
> Date: Wed, 8 Aug 2012 11:08:06 -0400
> From: Steve Spohn <steve at ablegamers.com>
> Subject: Re: [games_access] games_access Digest, Vol 103, Issue 2
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID:
> 	<CABrM+MVEwXk9_PqE3zRV3TZtbKPQKJqcG=1dvmb+rxNcNqBs9Q at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> It's not even necessarily letters. For example, I hope Barrie writes that
> piece on touchscreens being an amazing piece of technology, but not for
> those with certain physical disabilities. That is something that would go
> right along with what we are publishing, and would most likely happily
> accept.
> 
> Yes, high level people writing these will be included. But we wanted to
> open it up to everyone to have a chance to write their most heartfelt
> thoughts on why accessibility matters and if it's really good, we will toss
> it into our project for all to see.
> 
> At the end of the day, the only way that we will collectively win the war
> is to connect with people on the human level.
> 
> On Wed, Aug 8, 2012 at 11:03 AM, Ian Hamilton <i_h at hotmail.com> wrote:
> 
> >  So would it be fair to say that the idea is to get as wide a circulation
> > as possible, so needs to appeal to developers who haven't previously
> > thought about or even heard of accessibility?
> >
> >
> > If so definitely something at a relatively high level would be good. I'd
> > expect letters from either customers or colleagues/competitors would carry
> > the most weight as those are both easy to relate to, but even if coming
> > from an external specialist something that appeals very strongly to either
> > the human aspect or business case would appeal strongly to developers and
> > publishers respectively.
> >
> >
> > > From: games_access-request at igda.org
> > > Subject: games_access Digest, Vol 103, Issue 2
> > > To: games_access at igda.org
> > > Date: Wed, 8 Aug 2012 10:00:04 -0400
> > >
> > > Send games_access mailing list submissions to
> > > games_access at igda.org
> > >
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> > > games_access-request at igda.org
> > >
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> > > games_access-owner at igda.org
> > >
> > > When replying, please edit your Subject line so it is more specific
> > > than "Re: Contents of games_access digest..."
> > >
> > >
> > > Today's Topics:
> > >
> > > 1. Re: Call for Open Letters (Steve Spohn)
> > >
> > >
> > > ----------------------------------------------------------------------
> > >
> > > Message: 1
> > > Date: Tue, 7 Aug 2012 12:24:06 -0400
> > > From: Steve Spohn <steve at ablegamers.com>
> > > Subject: Re: [games_access] Call for Open Letters
> > > To: Barrie Ellis <oneswitch at gmail.com>, IGDA Games Accessibility SIG
> > > Mailing List <games_access at igda.org>
> > > Message-ID:
> > > <CABrM+MU=_fG1zHRv7ZaOCLr2eGOn5QzRZdtY60P=kRMt9pUydg at mail.gmail.com>
> > > Content-Type: text/plain; charset="iso-8859-1"
> > >
> > > Everyone is welcome to submit any style of letter they would like. Please
> > > keep in mind, this is not an academic exercise and we will not be taking
> > > letters that breakdown accessibility by the think tank level. We want
> > > letters from industry Associates, developers, accessibility advocates,
> > > disabled gamers personal letters of why accessibility matters.
> > >
> > > it doesn't have to be general, just has to be a good read and touch a
> > heart
> > > string.
> > >
> > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis <oneswitch at gmail.com>
> > wrote:
> > >
> > > > **
> > > > Great idea, and great to open this up to bring in GASIG members. This
> > > > could see us bury some old hatchets, and move on.
> > > >
> > > > Would specific and personal stuff potentially fit into this? For
> > > > example, something I'd love to see supported is Apple related on
> > > > the barriers that exist with the iOS platform for the likes of
> > > > switch users, head-tracker and eye-gaze users:
> > http://youtu.be/j5H4TV-2-Tw
> > > > .
> > > >
> > > > I'd also love to see accessibility options in console and gaming
> > platforms
> > > > at an operating system level.
> > > >
> > > > But if more general, that's fine too.
> > > >
> > > > Best wishes,
> > > >
> > > > Barrie
> > > >
> > > >
> > > >
> > > > *From:* Steve Spohn <steve at ablegamers.com>
> > > > *Sent:* Tuesday, August 07, 2012 1:03 AM
> > > > *To:* IGDA Games Accessibility SIG Mailing List <games_access at igda.org
> > >
> > > > *Subject:* [games_access] Call for Open Letters
> > > >
> > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering
> > > > together an upcoming publication in which we would like to include open
> > > > letters to the gaming industry that explain the importance of
> > > > accessibility.
> > > >
> > > > We invite community members, developers, publishers and everyone in
> > > > between to write letters to the game industry and mail them to
> > > > submissions at ablegamers.com - we will be selecting a few letters to be
> > > > published with an upcoming AbleGamers project.
> > > >
> > > > Thank you in advance for your assistance,
> > > >
> > > > Mark, Steve and the AbleGamers team.
> > > >
> > > > http://www.facebook.com/ablegamers/posts/10151091874731670
> > > >
> > > > --
> > > > Steve Spohn
> > > > Editor-In-Chief
> > > > The AbleGamers Foundation
> > > > AbleGamers.com <http://www.ablegamers.com/> | AbleGamers.org<
> > http://www.ablegamers.org/>
> > > > | Facebook <http://www.facebook.com/ablegamers> | Twitter<
> > http://www.twitter.com/ablegamers>
> > > >
> > > > ------------------------------
> > > >
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> > > > http://seven.pairlist.net/mailman/listinfo/games_access
> > > > The main SIG website page is http://igda-gasig.org
> > > >
> > > >
> > > > _______________________________________________
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> > > > http://seven.pairlist.net/mailman/listinfo/games_access
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> > > >
> > > >
> > >
> > >
> > > --
> > > Steve Spohn
> > > Editor-In-Chief
> > > The AbleGamers Foundation
> > > AbleGamers.com <http://www.ablegamers.com/> |
> > > AbleGamers.org<http://www.ablegamers.org/>
> > > | Facebook <http://www.facebook.com/ablegamers> |
> > > Twitter<http://www.twitter.com/ablegamers>
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> > >
> > > _______________________________________________
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> > > End of games_access Digest, Vol 103, Issue 2
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> >
> > _______________________________________________
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> >
> >
> 
> 
> -- 
> Steve Spohn
> Editor-In-Chief
> The AbleGamers Foundation
> AbleGamers.com <http://www.ablegamers.com/> |
> AbleGamers.org<http://www.ablegamers.org/>
>  | Facebook <http://www.facebook.com/ablegamers> |
> Twitter<http://www.twitter.com/ablegamers>
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> End of games_access Digest, Vol 103, Issue 3
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