[games_access] games_access Digest, Vol 103, Issue 3

John R. Porter jrporter at uw.edu
Wed Aug 8 11:43:03 EDT 2012


I think it probably depends on the target audience(s), right? Obviously,
for most people on the business side of game dev, the human interest story
angle is going to be the most effective option.

But for the design/UX folks in the industry, I think there would be
advantages to a slightly more detailed account in "their language" so to
speak. Obviously not at the think tank level (assuming you mean an account
that is so abstract and academic as to not be practically useful, Steve),
but somewhere between that and personal stories, maybe. My two cents, at
least.

-John

On Wed, Aug 8, 2012 at 8:33 AM, Ian Hamilton <i_h at hotmail.com> wrote:

>  Ahh sorry yep by high level I didn't mean high level people, I meant high
> level overview, in agreement with what you said about not explaining things
> at academic/think tank level.
>
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Wed, 8 Aug 2012 11:08:06 -0400
> > From: Steve Spohn <steve at ablegamers.com>
> > Subject: Re: [games_access] games_access Digest, Vol 103, Issue 2
> > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> > Message-ID:
> > <CABrM+MVEwXk9_PqE3zRV3TZtbKPQKJqcG=1dvmb+rxNcNqBs9Q at mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > It's not even necessarily letters. For example, I hope Barrie writes that
> > piece on touchscreens being an amazing piece of technology, but not for
> > those with certain physical disabilities. That is something that would go
> > right along with what we are publishing, and would most likely happily
> > accept.
> >
> > Yes, high level people writing these will be included. But we wanted to
> > open it up to everyone to have a chance to write their most heartfelt
> > thoughts on why accessibility matters and if it's really good, we will
> toss
> > it into our project for all to see.
> >
> > At the end of the day, the only way that we will collectively win the war
> > is to connect with people on the human level.
> >
> > On Wed, Aug 8, 2012 at 11:03 AM, Ian Hamilton <i_h at hotmail.com> wrote:
> >
> > > So would it be fair to say that the idea is to get as wide a
> circulation
> > > as possible, so needs to appeal to developers who haven't previously
> > > thought about or even heard of accessibility?
> > >
> > >
> > > If so definitely something at a relatively high level would be good.
> I'd
> > > expect letters from either customers or colleagues/competitors would
> carry
> > > the most weight as those are both easy to relate to, but even if coming
> > > from an external specialist something that appeals very strongly to
> either
> > > the human aspect or business case would appeal strongly to developers
> and
> > > publishers respectively.
> > >
> > >
> > > > From: games_access-request at igda.org
> > > > Subject: games_access Digest, Vol 103, Issue 2
> > > > To: games_access at igda.org
> > > > Date: Wed, 8 Aug 2012 10:00:04 -0400
> > > >
> > > > Send games_access mailing list submissions to
> > > > games_access at igda.org
> > > >
> > > > To subscribe or unsubscribe via the World Wide Web, visit
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> > > > or, via email, send a message with subject or body 'help' to
> > > > games_access-request at igda.org
> > > >
> > > > You can reach the person managing the list at
> > > > games_access-owner at igda.org
> > > >
> > > > When replying, please edit your Subject line so it is more specific
> > > > than "Re: Contents of games_access digest..."
> > > >
> > > >
> > > > Today's Topics:
> > > >
> > > > 1. Re: Call for Open Letters (Steve Spohn)
> > > >
> > > >
> > > >
> ----------------------------------------------------------------------
> > > >
> > > > Message: 1
> > > > Date: Tue, 7 Aug 2012 12:24:06 -0400
> > > > From: Steve Spohn <steve at ablegamers.com>
> > > > Subject: Re: [games_access] Call for Open Letters
> > > > To: Barrie Ellis <oneswitch at gmail.com>, IGDA Games Accessibility SIG
> > > > Mailing List <games_access at igda.org>
> > > > Message-ID:
> > > > <CABrM+MU=_fG1zHRv7ZaOCLr2eGOn5QzRZdtY60P=kRMt9pUydg at mail.gmail.com>
> > > > Content-Type: text/plain; charset="iso-8859-1"
> > > >
> > > > Everyone is welcome to submit any style of letter they would like.
> Please
> > > > keep in mind, this is not an academic exercise and we will not be
> taking
> > > > letters that breakdown accessibility by the think tank level. We want
> > > > letters from industry Associates, developers, accessibility
> advocates,
> > > > disabled gamers personal letters of why accessibility matters.
> > > >
> > > > it doesn't have to be general, just has to be a good read and touch a
> > > heart
> > > > string.
> > > >
> > > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis <oneswitch at gmail.com>
> > > wrote:
> > > >
> > > > > **
> > > > > Great idea, and great to open this up to bring in GASIG members.
> This
> > > > > could see us bury some old hatchets, and move on.
> > > > >
> > > > > Would specific and personal stuff potentially fit into this? For
> > > > > example, something I'd love to see supported is Apple related on
> > > > > the barriers that exist with the iOS platform for the likes of
> > > > > switch users, head-tracker and eye-gaze users:
> > > http://youtu.be/j5H4TV-2-Tw
> > > > > .
> > > > >
> > > > > I'd also love to see accessibility options in console and gaming
> > > platforms
> > > > > at an operating system level.
> > > > >
> > > > > But if more general, that's fine too.
> > > > >
> > > > > Best wishes,
> > > > >
> > > > > Barrie
> > > > >
> > > > >
> > > > >
> > > > > *From:* Steve Spohn <steve at ablegamers.com>
> > > > > *Sent:* Tuesday, August 07, 2012 1:03 AM
> > > > > *To:* IGDA Games Accessibility SIG Mailing List <
> games_access at igda.org
> > > >
> > > > > *Subject:* [games_access] Call for Open Letters
> > > > >
> > > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is
> gathering
> > > > > together an upcoming publication in which we would like to include
> open
> > > > > letters to the gaming industry that explain the importance of
> > > > > accessibility.
> > > > >
> > > > > We invite community members, developers, publishers and everyone in
> > > > > between to write letters to the game industry and mail them to
> > > > > submissions at ablegamers.com - we will be selecting a few letters
> to be
> > > > > published with an upcoming AbleGamers project.
> > > > >
> > > > > Thank you in advance for your assistance,
> > > > >
> > > > > Mark, Steve and the AbleGamers team.
> > > > >
> > > > > http://www.facebook.com/ablegamers/posts/10151091874731670
> > > > >
> > > > > --
> > > > > Steve Spohn
> > > > > Editor-In-Chief
> > > > > The AbleGamers Foundation
> > > > > AbleGamers.com <http://www.ablegamers.com/> | AbleGamers.org<
> > > http://www.ablegamers.org/>
> > > > > | Facebook <http://www.facebook.com/ablegamers> | Twitter<
> > > http://www.twitter.com/ablegamers>
> > > > >
> > > > > ------------------------------
> > > > >
> > > > > _______________________________________________
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> > > > > games_access at igda.org
> > > > > http://seven.pairlist.net/mailman/listinfo/games_access
> > > > > The main SIG website page is http://igda-gasig.org
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > games_access mailing list
> > > > > games_access at igda.org
> > > > > http://seven.pairlist.net/mailman/listinfo/games_access
> > > > > The main SIG website page is http://igda-gasig.org
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > Steve Spohn
> > > > Editor-In-Chief
> > > > The AbleGamers Foundation
> > > > AbleGamers.com <http://www.ablegamers.com/> |
> > > > AbleGamers.org<http://www.ablegamers.org/>
> > > > | Facebook <http://www.facebook.com/ablegamers> |
> > > > Twitter<http://www.twitter.com/ablegamers>
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> > > >
> > > > _______________________________________________
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> > > > End of games_access Digest, Vol 103, Issue 2
> > > > ********************************************
> > >
> > > _______________________________________________
> > > games_access mailing list
> > > games_access at igda.org
> > > http://seven.pairlist.net/mailman/listinfo/games_access
> > > The main SIG website page is http://igda-gasig.org
> > >
> > >
> >
> >
> > --
> > Steve Spohn
> > Editor-In-Chief
> > The AbleGamers Foundation
> > AbleGamers.com <http://www.ablegamers.com/> |
> > AbleGamers.org<http://www.ablegamers.org/>
> > | Facebook <http://www.facebook.com/ablegamers> |
> > Twitter<http://www.twitter.com/ablegamers>
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> >
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> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> >
> > End of games_access Digest, Vol 103, Issue 3
> > ********************************************
>
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