[games_access] games_access Digest, Vol 101, Issue 11

Javier Torrente (E-UCM) jtorrente at e-ucm.es
Thu Jun 21 10:04:27 EDT 2012


Hi Sandra,

What paper is it? It would be interesting to have a look.

Regards,

Javier

2012/6/21 <games_access-request at igda.org>

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>   1. something important I want to share (Sandra Uhling)
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> Message: 1
> Date: Thu, 21 Jun 2012 12:14:47 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] something important I want to share
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <001801cd4f96$b2171bc0$16455340$@de>
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>
> Hello,
>
> I read a paper and I do not agree with the content.
>
> Every gamer should be able (and has the right for this)
> to play the game they like. Also when the game experience is changed or
> lost.
>
> For example DDR. It should be ok to play it like you want
> as long as it is fun (ok you should not hurt others of course)
> Play with a pad, keyboard, hand pad, ....
>
> It is wrong to think that a game need a special complex
> interface or it has to be difficulty. That is bad thinking.
>
>
> I found only three reasons "against" Accessibility.
> Serious Games:
> * the barrier is part of the aim, it is needed
> (e.g. color check, you do not need sound information here)
> * the gamers needs this skills
> (e.g. a fireman has to be able to see)
>
> AND of course it should be possible.
> (e.g. Tomb Raider for blind is not possible without making a second game)
>
>
> Best regards,
> Sandra
>
>
>
>
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> End of games_access Digest, Vol 101, Issue 11
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