[games_access] games_access Digest, Vol 101, Issue 11
Sandra Uhling
sandra_uhling at web.de
Thu Jun 21 10:07:18 EDT 2012
Hi,
it is a paper: “do not give to others” J
But this is not only because of the paper.
It is a general problem.
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Javier Torrente (E-UCM)
Gesendet: Donnerstag, 21. Juni 2012 16:04
An: games_access at igda.org
Betreff: Re: [games_access] games_access Digest, Vol 101, Issue 11
Hi Sandra,
What paper is it? It would be interesting to have a look.
Regards,
Javier
2012/6/21 <games_access-request at igda.org>
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Today's Topics:
1. something important I want to share (Sandra Uhling)
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Message: 1
Date: Thu, 21 Jun 2012 12:14:47 +0200
From: "Sandra Uhling" <sandra_uhling at web.de>
Subject: [games_access] something important I want to share
To: "'IGDA Games Accessibility SIG Mailing List'"
<games_access at igda.org>
Message-ID: <001801cd4f96$b2171bc0$16455340$@de>
Content-Type: text/plain; charset="us-ascii"
Hello,
I read a paper and I do not agree with the content.
Every gamer should be able (and has the right for this)
to play the game they like. Also when the game experience is changed or
lost.
For example DDR. It should be ok to play it like you want
as long as it is fun (ok you should not hurt others of course)
Play with a pad, keyboard, hand pad, ....
It is wrong to think that a game need a special complex
interface or it has to be difficulty. That is bad thinking.
I found only three reasons "against" Accessibility.
Serious Games:
* the barrier is part of the aim, it is needed
(e.g. color check, you do not need sound information here)
* the gamers needs this skills
(e.g. a fireman has to be able to see)
AND of course it should be possible.
(e.g. Tomb Raider for blind is not possible without making a second game)
Best regards,
Sandra
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End of games_access Digest, Vol 101, Issue 11
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