[games_access] games_access Digest, Vol 101, Issue 11
Barrie Ellis
oneswitch at gmail.com
Fri Jun 22 06:42:13 EDT 2012
I don't think that's an unpopular stand point at all, Steve. I agree with what you said. I'm not aware of anyone who is saying that all games should be universally accessible. My examples of one-switch and blind accessible Tomb Raider are just to say that it is possible.
The access laws in the UK press for reasonably practicable change (in public services). I strongly believe that similar legislation for games would bring about faster and more effective change. Developer altruism and seeing how greater access has the potential to broadening their business model will only take this cause so far.
What would help in the meantime is a common cause, backed by a growing collective voice. Fragmented we are so much weaker than we should be. If AbleGamers think they can do it all, or SpecialEffect, or the GASIG, or AccessAble Games, etc. etc. - then they are severely deluded. In numbers, we will make faster and more powerful progress.
I do think if we can all endorse a Game Accessibility Guidelines set-up, and push it (perhaps pushing our own agendas with it a little too - such as One switch games from my side) - I think we'll start to feel like a more coherent movement, but one that respects that we do have different outlooks on things like legislation, how far to go and so on.
We need to keep helping developers to understand about barriers, and the benefits of removing them with an idea of how hard it will be to implement. But one set of root guidelines will stop us looking the fragmented bunch we are at the minute.
Barrie
From: Steve Spohn
Sent: Thursday, June 21, 2012 7:48 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] games_access Digest, Vol 101, Issue 11
I might be be the unpopular one here, but our jobs in game accessibility is not to make every game accessible to every disability. Our job is to use accessible gaming as a tool to help more disabled gamers get into a wider swath of games. We cannot save the world from having barriers, we just need to remove the ones we can.
On Thu, Jun 21, 2012 at 10:07 AM, Sandra Uhling <sandra_uhling at web.de> wrote:
Hi,
it is a paper: “do not give to others” J
But this is not only because of the paper.
It is a general problem.
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Javier Torrente (E-UCM)
Gesendet: Donnerstag, 21. Juni 2012 16:04
An: games_access at igda.org
Betreff: Re: [games_access] games_access Digest, Vol 101, Issue 11
Hi Sandra,
What paper is it? It would be interesting to have a look.
Regards,
Javier
2012/6/21 <games_access-request at igda.org>
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Today's Topics:
1. something important I want to share (Sandra Uhling)
----------------------------------------------------------------------
Message: 1
Date: Thu, 21 Jun 2012 12:14:47 +0200
From: "Sandra Uhling" <sandra_uhling at web.de>
Subject: [games_access] something important I want to share
To: "'IGDA Games Accessibility SIG Mailing List'"
<games_access at igda.org>
Message-ID: <001801cd4f96$b2171bc0$16455340$@de>
Content-Type: text/plain; charset="us-ascii"
Hello,
I read a paper and I do not agree with the content.
Every gamer should be able (and has the right for this)
to play the game they like. Also when the game experience is changed or
lost.
For example DDR. It should be ok to play it like you want
as long as it is fun (ok you should not hurt others of course)
Play with a pad, keyboard, hand pad, ....
It is wrong to think that a game need a special complex
interface or it has to be difficulty. That is bad thinking.
I found only three reasons "against" Accessibility.
Serious Games:
* the barrier is part of the aim, it is needed
(e.g. color check, you do not need sound information here)
* the gamers needs this skills
(e.g. a fireman has to be able to see)
AND of course it should be possible.
(e.g. Tomb Raider for blind is not possible without making a second game)
Best regards,
Sandra
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