[games_access] games_access Digest, Vol 101, Issue 11
blazeeagle at suddenlink.net
blazeeagle at suddenlink.net
Fri Jun 22 18:42:44 EDT 2012
You make valid points Sandra.
Designing games to be as accessible as reasonably possible from their
conception seems reasonable. This includes adjustable difficulty level. With
level of difficulty options built into each game, Gamers who aren't disabled
& desire an extremely high difficulty setting can pick a high difficulty
setting from each games options menu.
This will allow disabled gamers the ability to set each game to their
ability & skill level.
BlazeEagle
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Sent: Thursday, June 21, 2012 10:00 AM
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Subject: games_access Digest, Vol 101, Issue 11
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Today's Topics:
1. something important I want to share (Sandra Uhling)
----------------------------------------------------------------------
Message: 1
Date: Thu, 21 Jun 2012 12:14:47 +0200
From: "Sandra Uhling" <sandra_uhling at web.de>
Subject: [games_access] something important I want to share
To: "'IGDA Games Accessibility SIG Mailing List'"
<games_access at igda.org>
Message-ID: <001801cd4f96$b2171bc0$16455340$@de>
Content-Type: text/plain; charset="us-ascii"
Hello,
I read a paper and I do not agree with the content.
Every gamer should be able (and has the right for this)
to play the game they like. Also when the game experience is changed or
lost.
For example DDR. It should be ok to play it like you want
as long as it is fun (ok you should not hurt others of course)
Play with a pad, keyboard, hand pad, ....
It is wrong to think that a game need a special complex
interface or it has to be difficulty. That is bad thinking.
I found only three reasons "against" Accessibility.
Serious Games:
* the barrier is part of the aim, it is needed
(e.g. color check, you do not need sound information here)
* the gamers needs this skills
(e.g. a fireman has to be able to see)
AND of course it should be possible.
(e.g. Tomb Raider for blind is not possible without making a second game)
Best regards,
Sandra
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