[games_access] gameaccessibilityguidelines.com launched

Tara Voelker tvoelker at igda-gasig.org
Tue Sep 4 12:15:20 EDT 2012


So,

This is very awesome. As soon as I get the chance, I will make sure it's
listed on our website.

Would the SIG also be interested in putting it's official stamp of approval
on this? I think it would be great. We could put a post on our website in
support of it even.

Thoughts?
Tara

On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) <
richard at audiogames.net> wrote:

>  Congratulations!! Excellent!
>
>
>
>
> On 3-9-2012 15:31, Ian Hamilton wrote:
>
> Hi all
>
>  I'm very happy to be able to announce a site launch -
> http://www.gameaccessibilityguidelines.com .
>
>  It is intended to be a simple but extensive accessibility checklist for
> game studios to work from, covering as wide a range of considerations as
> possible while still remaining a simple to follow checklist - of real value
> from the accessibility side, but also practical and usable from the
> developer side.
>
>  The guidelines are categorised into basic/intermediate/advanced, based
> on a few factors but most importantly taking into account cost to develop,
> something crucial when dealing with any commercial organisation but rarely
> seen in accessibility guidelines for any industry.
>
>  There have been quite a few really nice extensive guideline projects in
> the past (Sandra has a great archive of them), but for a few reasons this
> is quite different to other approaches that have been taken in the past, it
> builds upon them very nicely and should also be quite complimentary to
> existing advice like GASIG/SE's top tens and another developer
> accessibility project that's due to be released soon.
>
>  It has been a collaborative project between a mix of game studios,
> specialists and academics. They're quite purposefully unaffiliated, so
> that the way is paved for them in future to be combined with other efforts
> and ideally one day taken on by an industry body/consortium.
>
>  Although it's not an IGDA-GASIG project, the contributors include
> several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris.
>
>  As well as the studios that helped to develop the guidelines we've
> spoken to quite a few others, from small indies to large AAAs, with lots of
> great support, and several games already in development that are using the
> guidelines. All of the people working on the project have given up their
> time for free, so it has been great to see that their efforts are already
> bearing fruit.
>
>  The next step is awareness raising so if you like the project please do
> pass on word via Twitter etc, either to the site itself or to the press
> release that Dimoso have put out about it:
>
>  http://www.gameaccessibilityguidelines.com
>
>
> http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today
>
>  Ian
>
>
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>
>
>
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