[games_access] SIMVIZ

Ian Hamilton i_h at hotmail.com
Sun Aug 31 14:37:28 EDT 2014


Hi Eelke! The London games co-working space have a regular VR night, taking SIMVIZ along to that would be a great awareness raiser. Is it possible to get hold of a version that I could take along? I assume the PS4 camera version would be difficult to get quickly set up, but I have a google cardboard that I could use?

Ian

On 24 August 2014 00:21, Eelke Folmer <eelke.folmer at gmail.com> wrote:


Hi Barrie,

Thanks for mentioning this project. I also made an app version for Google
Cardboard <https://cardboard.withgoogle.com/>, which you can use with any
Android smartphone, though I am not sure if I will be able to release that.

best Eelke

Dr. Eelke Folmer
Visiting Scientist - Google Research
Assoc. Professor HCI - Computer Science - University of Nevada
http://eelke.com



On Thu, Aug 21, 2014 at 2:02 AM, Ian Hamilton <i_h at hotmail.com> wrote:

>  Looks fantastic
>
>  Also for in the field when this kind of thing isn't feasible, a tool
> I've found really useful is colorblindness simulators for smartphones, eg.
> https://play.google.com/store/apps/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en_GB
>
>  Also +1 for Cambridge's equipment, the gloves are a bit of a pain to get
> set up properly but the glasses are great (and relatively cheap), great
> enough that people keep stealing mine!
>
>  Ian
>
>
>
> ----- Reply message -----
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Subject: [games_access] SIMVIZ
> Date: Thu, Aug 21, 2014 09:00
>
>  Just seen Eelke Folmer's latest video:
> https://www.youtube.com/watch?v=XQ6fehkula8
>
>  What a brilliant idea. Using an adapted Oculus Rift, you can simulate a
> range of sight impairments/conditions almost as if you had them.
>
>  Great one to add to the Cambridge Simulation Gloves repertoire, etc. to
> get across some of the game design barriers disabled people are facing.
>
>  (Few more links to that kind of stuff here:
> http://switchgaming.blogspot.co.uk/2012/10/game-accessibility-event-resources.html -
> and I know people have been doing this for decades, but maybe not enough in
> gaming).
>
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>
> 		 	   		   		 	   		  
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